Hey guys, I have a small car game that is top down. I want to have 'jumps' but with some accurate physics, meaning the faster you go the further you jump.

I was going to specify the jump 'tiles' or 'clips' with a few properties

jump length
jump face(angle) [not real, just a number]
jump height


So what i wanted to do was when the car clip collides with the jump clip, to do a little math that will calculate the jump, and adjust the _xscale (for 'height' appearance), and speed.

Any help with the math and code would be much appreciated. I've been stuck on this one for a while