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Thread: Help with - Creating a Enemies killed counter

  1. #1
    Junior Member
    Join Date
    Mar 2009
    Posts
    8

    Help with - Creating a Enemies killed counter

    Ok here is what ive been trying to do. Everytime a monster dies, I want the monsters killed dynamic text field to increase the number by 1. I gave it a good shot but it feels like im missing something basic, Im fairly new to this still but picking it up quickly. The following code is inside of a movieClip dealing with the monsters. The second block of code is on my main timeline.




    import fl.motion.Animator;
    import fl.motion.MotionEvent

    var this_xml:XML = <Motion duration="30" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*">
    <source>
    <Source frameRate="30" x="240.4" y="201.35" scaleX="0.39" scaleY="0.39" rotation="0" elementType="movie clip" symbolName="mcMonster">
    <dimensions>
    <geom:Rectangle left="0" top="0" width="109.2" height="125.4"/>
    </dimensions>
    <transformationPoint>
    <geom:Point x="0.5" y="0.5"/>
    </transformationPoint>
    </Source>
    </source>

    <Keyframe index="0" tweenSnap="true" tweenSync="true">
    <tweens>
    <SimpleEase ease="0"/>
    </tweens>
    </Keyframe>

    <Keyframe index="29" scaleX="2.564102564102564" scaleY="2.564102564102564"/>
    </Motion>;

    var this_animator:Animator = new Animator(this_xml, this);
    this_animator.play();

    this_animator.addEventListener(MotionEvent.MOTION_ END, hurtPlayer);

    function hurtPlayer(event:MotionEvent):void
    {
    this.parent.removeChild(this);
    }


    this.addEventListener(MouseEvent.CLICK, killMonster);

    function killMonster (event:MouseEvent):void
    {

    this_xml = <Motion duration="5" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*">
    <source>
    <Source frameRate="30" x="217.2" y="143.8" scaleX="1" scaleY="1" rotation="0" elementType="movie clip" symbolName="Monster" class="Monster">
    <dimensions>
    <geom:Rectangle left="-55" top="-64" width="109.2" height="125.4"/>
    </dimensions>
    <transformationPoint>
    <geom:Point x="0.5004578754578755" y="0.5003987240829346"/>
    </transformationPoint>
    </Source>
    </source>

    <Keyframe index="0" rotateDirection="cw" rotateTimes="1" tweenSnap="true" tweenSync="true">
    <tweens>
    <SimpleEase ease="0.2"/>
    </tweens>
    </Keyframe>

    <Keyframe index="4" scaleX="0.574" scaleY="0.574">
    <color>
    <Color alphaMultiplier="0.08"/>
    </color>
    </Keyframe>
    </Motion>;
    this_animator = new Animator(this_xml, this);

    this_animator.play();

    this_animator.addEventListener(MotionEvent.MOTION_ END, die);

    }


    function die (event:MotionEvent):void
    {

    this_animator.removeEventListener(MotionEvent.MOTI ON_END, hurtPlayer)
    this.parent.removeChild(this);
    }





    var monstersInGame:uint;
    var monsterMaker:Timer;
    var container_mc:MovieClip;
    var cursor:MovieClip;



    function initializeGame():void
    {
    monstersInGame = 10;
    monsterMaker = new Timer(1000, monstersInGame);
    container_mc = new MovieClip();
    addChild(container_mc);


    monsterMaker.addEventListener(TimerEvent.TIMER, createMonsters);
    monsterMaker.start();
    cursor = new Cursor();
    addChild(cursor);
    cursor.enabled = false;
    Mouse.hide();
    stage.addEventListener(MouseEvent.MOUSE_MOVE, dragCursor);

    }






    function dragCursor(event:MouseEvent):void
    {
    cursor.x = this.mouseX
    cursor.y = this.mouseY
    }

    function createMonsters(event:TimerEvent):void
    {
    var monster:MovieClip;
    monster = new Monster();
    monster.x = Math.random() * stage.stageWidth;
    monster.y = Math.random() * stage.stageHeight;
    container_mc.addChild(monster);
    }

    initializeGame();


    THanks for the help.

  2. #2
    Member
    Join Date
    Mar 2003
    Posts
    50
    i would dispatch an event when the monster die then catch the event from the timeline.

    // monster
    PHP Code:
    function die (event:MotionEvent):void
    {

    this_animator.removeEventListener(MotionEvent.MOTI ON_ENDhurtPlayer)
    this.parent.removeChild(this);
    // new code
    dispatchEvent(new Event("monsterDie"));

    // in timeline
    PHP Code:
    var monsterDeadCount:uint 0;
    function 
    createMonsters(event:TimerEvent):void
    {
    var 
    monster:MovieClip;
    monster = new Monster();
    monster.Math.random() * stage.stageWidth;
    monster.Math.random() * stage.stageHeight;

    // new code
    moster.addEventListener("mosterDie"incrementMonsterDieCount);
    container_mc.addChild(monster);

    function 
    incrementMonsterDieCount(event:Event):void {
    monsterDeadCount++;
    trace(monsterDeadCount);


  3. #3
    Junior Member
    Join Date
    Mar 2009
    Posts
    8
    Alight mike ill give it a try thanks for the response!

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