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Thread: Drawing text for PSP - Flash MX2004

  1. #1
    Junior Member
    Join Date
    Mar 2009
    Posts
    3

    Drawing text for PSP - Flash MX2004

    Hi - very much a beginner and trying to make a small rpg along style of Hotel Dusk for psp - obviously with much more limited animation -

    I think I know how to draw in text from an external xml file - which I would normally use for a computer presentation.

    Should I make a xml file inside the swf - or would the psp's resources prefer I create each text as a static graphic movie clip and progress thru either keyframes or user clicks.

    is it right I should be looking at frame rate of 10-15 as optimum?

    Any advice appreciated - using flash mx2004 - thanks in advance

  2. #2
    Junior Member
    Join Date
    Mar 2009
    Posts
    3
    - modded a tutorial of a music store catalogue - drawing text and images from external xml -

    and it worked (yay)

    but I don't think it's the way to go for a larger 'story" rpg -

    will try and compare methods -

    1)external xml + external images sucked in (as this experiment)

    2) internal vars (probably stored as arrays (?) + imported images as graphic symbols inside swf

    3) text manually entered and broken apart and saved as graphic symbols + imported images as graphic symbols inside swf

    I am thinking that 3 is going to be the less resource hungry on the psp - I understand that it likes keyframe changes rather than having to process actionscript.

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