dcsimg
A Flash Developer Resource Site

Page 49 of 96 FirstFirst ... 3945464748495051525359 ... LastLast
Results 961 to 980 of 1913

Thread: Elements. Fantasy cards game

  1. #961
    Member
    Join Date
    Jun 2009
    Posts
    77
    Quote Originally Posted by DragonBlood87 View Post
    It used to only generate two, and hardly anyone used it because it was so weak and inconsistent.

    I think a better idea would be to leave it at three, but restrict it to only having six per deck, just like the non-pillar cards.
    It used to be limit x6 also, and no one used it. The only adjustments that made it viable were no limit (as if it was a pillar, oh wait it is) and to generate x3 random quanta per turn. Why is Quantum Pillar the card getting talk right now about nerf'ing??

    Anyone looked at Dissipation Shield as the culprit? Also, what about the OPwall (errrr, Bone Wall) or other more "broken" cards? Or Earth, Water, and Entropy's lacking of viability as stand alone elements? Suggested answers to those would be good too (currently I don't have any to suggest )...

    --rob77dp

  2. #962
    Senior Member
    Join Date
    Jun 2009
    Posts
    121
    Quote Originally Posted by onejahoneaim View Post
    There is a problem with the Quantum Pillar / Dissipation Shield Immunity powers, I have played about 10 games, LVL 4 PvP. At least 3-4 of those games were vs decks that this combination. --- Essentially you cant earthquake / steal / deflagration / destroy enough quantum pillars or shields to stop them, then once you run out of cards the game is over. *** Maybe there could be an "Exhaust deck" feature, penalizing the player for drawing their last card in their deck. ( Say you lose 10 of every quantum and 20 HP )
    I've heard that dissipation shield is going to be rebalanced to not synergize so powerfully with quantum pillars. I don't think they'll be a problem once that's taken care of.

    Quote Originally Posted by rob77dp View Post
    Chaos seed already is weighted to give more positive benefits to your own creature when cast on them as opposed to the negative effects it bestows on the opponent's creatures.
    I just tested, and I believe you're confused. Chaos seed does an array of negative effects regardless of what you're targeting. The only one you'd want triggering on your own creature is the parallel universe effect (Except for a very rare desire to self-reverse time). Either way, it's not reliable at all to use on yourself.

    Quote Originally Posted by rob77dp View Post
    Quantum Pillars, I believe, used to be x2 random quanta per turn. NOBODY used them at that point. Simply put, x1 Quantum Pillar giving essentially 1/6 of each quantum per turn (2 quantum randomly / 12 total possible types) just was not enough.
    They had two issues then: They only gave 2, and they always gave them to the same element. So for multi-element decks they were very, very unreliable for building anything usable because one qpillar gave one element type per turn. They received a double buff when they got boosted to 3 scattered. I don't think they're currently too strong aside from dissipation shield, though.

  3. #963
    Member
    Join Date
    Jun 2009
    Posts
    95
    dissipation shield/QP is not unbalanced. It can be annoying if you don't have any offense in your deck but that doesnt make it overpowered. I've crushed it many times with my firefly queen deck and my phase dragon deck wipes it out before it even gets started.

    If you get a lousy starting hand against it, it might outlast your deck, but it can still be beat. Then again most any other deck will just flat out defeat you. And, BTW, if you know you're going to lose there's always the menu button at the top that quits the game and you can start a new one.

  4. #964
    Senior Member
    Join Date
    Jun 2009
    Posts
    121
    Quote Originally Posted by marauder68 View Post
    dissipation shield/QP is not unbalanced. It can be annoying if you don't have any offense in your deck but that doesnt make it overpowered. I've crushed it many times with my firefly queen deck and my phase dragon deck wipes it out before it even gets started.

    If you get a lousy starting hand against it, it might outlast your deck, but it can still be beat. Then again most any other deck will just flat out defeat you. And, BTW, if you know you're going to lose there's always the menu button at the top that quits the game and you can start a new one.
    Depends if they have a lobo and enough ea's in the deck or not. If so, the only thing you'll be able to do against them is poison (And hope they don't have some purifies tossed in, too)

  5. #965
    Junior Member
    Join Date
    Jul 2009
    Posts
    15
    Quote Originally Posted by rob77dp View Post
    It used to be limit x6 also, and no one used it. The only adjustments that made it viable were no limit (as if it was a pillar, oh wait it is)
    Lol!

    Well, it should also just give one quanta then, "as if it was a pillar, oh wait it is".

    Two quanta is a fair tradeoff. If everyone stops using it, good. I for one wouldn't be sad to see DS decks go, they're lame.

  6. #966
    Senior Member
    Join Date
    Jun 2009
    Posts
    121
    Quote Originally Posted by CapAp View Post
    Two quanta is a fair tradeoff. If everyone stops using it, good. I for one wouldn't be sad to see DS decks go, they're lame.
    The trick is to have rainbow be viable, hitting qpillars too hard will wreck that. DS can be fixed without touching the pillars (And I believe is planned to be)

  7. #967
    Junior Member
    Join Date
    Jul 2009
    Posts
    15
    Quote Originally Posted by Bianary View Post
    The trick is to have rainbow be viable, hitting qpillars too hard will wreck that. DS can be fixed without touching the pillars (And I believe is planned to be)
    Rainbow should be viable, but less reliable than mono-color. This is what I meant in my earlier post about the game discouraging single-color play. Rainbow is a BETTER strategy than single color right now, except for Darkness, Fire, maybe Time and Earth if you have the right cards.

    Quantum Pillars are not broken, but they're TOO good at what they do.

    And hey, one thing that bothers me. How come "Time Factory" is the only Pillar not called a Pillar?!

  8. #968
    Member
    Join Date
    Jun 2009
    Posts
    95
    Here's another idea- instead of the top 50, how about the top 5 of each element? I don't know how hard that would be to program, but right now it looks like 60% of the top 50 are phase dragon decks. It's extremely annoying.

    That also kind of proves the point that DS is not overpowered. It doesn't need to be fixed since it isn't broken. Phase dragons/parallel universe IS.
    Last edited by marauder68; 07-16-2009 at 08:55 PM.

  9. #969
    Member
    Join Date
    May 2009
    Posts
    65
    bug - in the level4 (AI-top50)pvp: I played my Bone Wall over a zero-counter Dimensional Shield and it become a Bone Wall with only 1 Bone Shield left (this only happen when the Dimensional Shield is at 0 counting..)

  10. #970
    Junior Member
    Join Date
    Jul 2009
    Posts
    7
    eh, for fixing the PU problem(if there is one) would probably make it so the casting cost for aether quantams is the same as the cost of the creature your using it on. also any percieved problems with quantam pillars, would probably be to make neutral creatures and spells, and then reset quantam pillars to 2 quantams generated.

  11. #971
    Member
    Join Date
    Jun 2009
    Posts
    77

    Hey zanz,

    Any idea on the time line or issues for fixing the PvP desync issue(s)? I am just curious, and currently even the buggy PvP is sufficing, but the desync's do grow quite old somewhat quickly.


    --rob77dp

    (Understandable, free game, not your job, still work week, etc... was just curious is all)

  12. #972
    Member
    Join Date
    Jun 2009
    Posts
    48
    Quote Originally Posted by Pilchard123 View Post
    That was me -- http://www.elementsthegame.wikia.com It's a bit buggy, so don't expect it to work. There's only about 5 articles on it ATM, though. Help would be appreciated...PLEASE!!!!!
    Here I am, quoting myself....

    Anyway. I've worked out a fix (I think) for the bugginess if the wiki. The new Rich Text Editor that it uses (All supplied by wikia.com, I only started it, they do all the behind the scenes work, server stuff etc. Please DON'T credit me on my site-building skills, I only know very basic HTML, CSS and JavaScript) has a problem with tables and bullet lists. If you change it to wikicode view when you're editing it, it works fine. Again, here's the address:http://www.elementsthegame.wikia.com. Please help, if it hits 100 articles, it can be featured on other wikis, and gets more publicity.

    As for a dedicated forum, which other people havew asked for too, I can do that, but the reason that there isn't one i because zanzarino doesn't want one because it will stop publicity for the game, as noone will use this forum anymore. If we were to build a good wiki, and advertise it, put links to it on other sites, and just make it easy to find, that won't be a problem, and we can have a edicated forum.

    So,
    Build wiki -> resources for players -> publicity -> no nooed to keep on flashkit forums -> dedicated forum -> make it big -> more publicity -> ad infinitum.

    In other words, I, you and anyone else wants to build the wiki.

    http://www.elementsthegame.wikia.com

  13. #973
    The Nivekian Konsolate
    Join Date
    Oct 2005
    Posts
    14

    Question

    Quote Originally Posted by zanzarino View Post
    Chaos seed now always have a negative effect on the target, with a wider range of possible skills applied, including reverse time and lobotomize effects.
    Does lobotomize effect remove all the creatures abilities or just the activated ones?

  14. #974
    Member
    Join Date
    Jun 2009
    Posts
    92
    Quote Originally Posted by marauder68 View Post
    Here's another idea- instead of the top 50, how about the top 5 of each element? I don't know how hard that would be to program, but right now it looks like 60% of the top 50 are phase dragon decks. It's extremely annoying.

    That also kind of proves the point that DS is not overpowered. It doesn't need to be fixed since it isn't broken. Phase dragons/parallel universe IS.
    Just because aether is OP it doesn't make Dis shield any less broken. They are both broken and need to be fixed. In my opnion though aether needs some new cards added at the same time that its current Op cards are fixed

    Quote Originally Posted by nivekgallacci View Post
    Does lobotomize effect remove all the creatures abilities or just the activated ones?
    It seems to remove all abilities except for devourers quantum eating ability. I think that may be a glitch because no matter what happens to a devourer whether its lobotimized, drozen, or summoned by mutation it always has the quantum eating ability.


    I'm also adding an article to the wikia for pillarless firefly queen strats to help ya out. I may or may not addd more articles from time to time depending on how lazy I am at the time.
    Last edited by DarkGate; 07-17-2009 at 02:50 PM.

  15. #975
    Member
    Join Date
    Jun 2009
    Posts
    48
    Quote Originally Posted by DarkGate View Post
    I'm also adding an article to the wikia for pillarless firefly queen strats to help ya out. I may or may not addd more articles from time to time depending on how lazy I am at the time.
    Thanks a bunch!!!!

    Come on, people! Follow the example of this fine citizen! Or forum/wiki user...or whatever you'd call a wiki-making-type-person...

  16. #976
    Member
    Join Date
    Jun 2009
    Posts
    70
    People complain that Dissipation Shield is overpowered, but I feel it is fine as it is. I used it before, but I don't use it now, and I rarely has any trouble overcoming an opponent's Dissipation Shield.

    Dissipation Shield has often become more of a problem than a benefit for my opponents. The shield dissipated away an opponent's quanta, making it impossible for him to summon creatures or cast spells. When I penetrated and destroyed the shield (because my opponent ran out of quanta,) that also left him vulnerable for one turn without quanta.

    If only I could put a Dissipation Shield onto an enemy to screw him over...
    Last edited by ktchong; 07-17-2009 at 04:35 PM.

  17. #977
    Member
    Join Date
    Jun 2009
    Posts
    77
    I agree ktchong, dissipation shield only "feels" broken to the player if they are being out quantum-generated during the game, in my experiences. Only the most timely of Diss Shield drops really gives a seemingly unfair advantage... which to means does NOT mean the card is broken.

    I suppport changing parallel universe to the creature it copies lasting only 1 turn, or to it costing equal (or equal minus 1 or equal minus 2 or something) to the casting cost of the creature to be copied.


    --rob77dp

  18. #978
    Member
    Join Date
    Jun 2009
    Posts
    70
    What I feel is that Entropy, Water and Earth are particularly weak elements. Here are some suggestions to strengthened the three elements:

    Entropy:

    • Adrenaline or Berserk (Spell): Targeted one creature, either yours or your opponent's. The creature does 2x damages but loses 1 HP per turn until it dies.

    • Anarchy (Spell): Affect all enemy creatures. All enemy creatures become confused. Every turned, each confused creature randomly performs either: (a) an attack on their master, i.e., your opponent; (b) an attack on another of your opponent's creatures, (c) an attack on you; (d) an attack on one of your creatures; or (e) nothing.

    • Confuse (Spell): It is like Anarchy, but works on only one creature.

    • Chaos Shield (Shield): Every turn it performs the function of a random shield. It either absorbs, blocks, bubbles, dissipates, freezes, halves, reflects or does nothing to attacking creatures. Its effect randomizes every turn.


    Water:

    • Reservoir (Permanent): Multiplies water production. Each Sapphire Pillar generates an extra water quantum per turn for each Reservoir in play. A stack of Reservoirs can be destroyed by Earthquake like pillars.

    • Rust (Spell): Decreases a creature's or weapon's attack strength by one for every 10 water quanta your opponent has; then, it further reduces the creature's or weapon's attack strength by one per turn, i.e., -1/0.

    • Nymph or Siren (Creature): Charm or control an enemy creature.


    Earth:

    • Earthquake (Spell): It should be able to destroy a stack of Boneyards, Empathic Bonds and/or Golden Hourglasses. Which means Boneyard, Empathic Bonds and Golden Hourglasses should be stackable.
    Last edited by ktchong; 07-18-2009 at 02:22 AM.

  19. #979
    Junior Member
    Join Date
    Jul 2009
    Posts
    20
    More colors need removal. Also, people should be able to play with a single element for more elements. Currently, you can only do that with aether (Parallel Dragon), Darkness (devourers with dragon and drain life) and fire (Fahrenheit, dragons, and firebolt). The reason those are the only ones playable is because they all have removal, or are fast enough.

    Also, a couple glitches. Creatures don't deal damage the turn they unfreeze, but they unfreeze before damage is dealt, so it looks like they should. Also, gravity pull doesn't work on the turn it is used.
    Last edited by Garruk; 07-17-2009 at 05:03 PM.

  20. #980
    Member
    Join Date
    Jun 2009
    Posts
    70
    Quote Originally Posted by rob77dp View Post
    I suppport changing parallel universe to the creature it copies lasting only 1 turn, or to it costing equal (or equal minus 1 or equal minus 2 or something) to the casting cost of the creature to be copied.
    I have a different suggestion for nerfing Parallel Universe, (if it needs to be nerf'd, even though I know varied permutations of Devourer, Earthquake and/or Reverse Time that could overcome Parallel Universe.)

    The parallel copy should be link to the original creature, i.e., the original and its parallel copies share the "life bond" or same HP. If the original or any one of its parallel copies loses HP, the original and all its copies lose the same amount of HP as well. If the original or a parallel copy dies, the original and all its copies die altogether. This implement should more strategic considerations to using and overcoming Parallel Universe.

    Currently, Parallel Universe uses a simple tactic:

    • Summon a Phase Dragon, and make multiple parallel copies out of that one dragon.

    • Make multiple parallel copies out of a powerful enemy creature, and then destroy the original creature.


    If the original and all its parallel copies shared the same pool of HP, the original and all the parallel copies will die altogether when the enemy just takes out the original or one of the copies.

    So parallel user will have to consider carefully how he will distribute his parallel copies. He likely won't want to make multiple parallel copies out of just one original. He also won't want to take out an enemy's powerful creature after he makes parallel copies. He just has to put in much more considerations on how he will protect his parallel copies.

    Notes: However, if you freeze, lobotomize or otherwise cast a negative/positive spell on the original or a parallel copy, the other one won't be affected. They share only their HP and whatever effects the original has prior to being copied.
    Last edited by ktchong; 07-18-2009 at 01:33 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center