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07-29-2009, 12:20 PM
#1141
Anyone else out there think there needs to be something else to counter poison besides purify? Maybe a shield that makes poison do half the damage, or a weapon that has a purify ability, or a permanent that removes 1 poison per round, or I think somebody mentioned a creature that could 'poison pull' much like Armagio's gravity pull.
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07-29-2009, 02:04 PM
#1142
Even for decks that pack Sapphire Pillars *or* QP's, Purify isn't really required to defend against poison. Losing to a poison deck tells me my deck is likely improperly designed. Without Chrysaora's, a poison deck should be too slow and with Chrysaora, while faster, shouldn't be a big issue as a "proper" deck should have creature defense (Freeze them or kill them or lobotomize, etc). I am not really arguing against your point that poison defense could use more than x1 card, just posing *possible* reasons that zanzarino hasn't (may not?) included more than only the Purify poison-removal.
--rob77dp
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07-29-2009, 02:18 PM
#1143
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07-29-2009, 03:03 PM
#1144
Servers down....but Wiki is up!! Gives you some time to make some articles guys haha
Remember, 100 articles and then we could be featured. We're halfway, the article count shoots up everyday now lol
http://elementsthegame.wikia.com/
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07-29-2009, 03:23 PM
#1145
server is down. just noticed at 3:22 EST
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07-29-2009, 03:28 PM
#1146
Ok, I am officially pissed off at the company hosting elements, I'll let you guys know when I figured out the problem.
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07-29-2009, 03:35 PM
#1147
what type of hosting do you have?
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07-29-2009, 05:06 PM
#1148
nice game, but the server is gettin annoying
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07-29-2009, 05:13 PM
#1149
Nice post...
Originally Posted by Elexo
nice game, but the server is gettin annoying
I am pretty sure the game maker/maintainer(s) are aware and working very hard to fix server issues as they are always annoying, whether stated as such or not.
--rob77dp
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07-29-2009, 05:47 PM
#1150
Earthquake still a bit strong?
I started playing the game this Week and got instantly addicted.
I started with an Aether Deck and slowly changed it in an Rainbow Deck.
Im currently playing with an 60 card Deck, using every Element aktiv and
have 18 Quantum Pillars to run it.
Im able to win against all Decktyps quite constantly. Off course with a Deck
this big i sometimes get cards, i have no chance of winning with, but thats
ok with me. You can´t allways win.
Then i meet the Earthquake Deck.
I dont recall the Name of the Player, but he got 6 Earthquake, 6 Graboids,
Earthpillars and one or more Titanium Shields. And something to generate
6 Timequanta.
I had no chance against him.
I got a good start: 3 Quantum Pillars, and 2 Lightnings in my starthand.
Because he had an Earthmark, i only played 2 Quantum Pillars. -> They got
instantly destroyed.
Next turn he destroyed the single Pillar i held back too.
I got 3 more Quantum Pillars out, but they all where destroyed.
I managed to destroy 3 of his 6 Graboids the turn he evolved them into
Shriekers with 3 Lightningspells, i had, barley, enought Quanta because of
my Aether Mark.
I wasn't able to do anything against it, and i got exactly 18 Quantum from
my 6 Pillars.
Maybe my Deck is just too weak, or mono-element Decks aren't that bad off.
But i suggest to change Earthquake a little bit:
How about making it a Damage over Time effect?
For the casters next 3 rounds, 1 Pillar from the selected Stack will be
destroyed.
This way you won't loose all your Pillars at the same time and will still be able
to get at least a little bit Quanta to do something. And the caster wound
loose too much either: All the enemys Pillars get destroyed, it only takes
some more time.
Multiple Earthquakes could stack of course.
Okay. Phuu, wrote quite a story there.
Secound: Im trying to create a Entrophy Deck, and its doing quite well in
lvl 1 and 2.
Level 3 is still a bit shaky and lvl 4 is no option yet.
Here is the Deck:
2 Quantum Pillars -> Using of Mutant-Abilitys, Lycanthrope, Parallel Universe.
7 Enthropy Pillars -> Self explaining an Enthropy Deck i think.
2 Lycanthrope -> Used for Mutating or as constant Damagesource.
6 Mutate -> Creating of (hopeful) good creatures, or crippling of enemys
strong Monsters.
4 Photons -> Cheapest thing to Mutate
1 Purple Dragon -> Strong Summon in case there is enought Quantum.
3 Parallel Universe -> It was a bit to expensiv to change the Aether Mark,
and if you copy a Mutant, you get a stronger Mutant who maybe has an
even better Ability.
2 Chaos seeds -> For a bit Defense. In 9 of 10 tries they work properly.
3 Novas -> To speed things up and to fuel abilities more constant.
I'd like to get your oppinion and perhaps some suggestion for improvment.
Btw: Really a great game.
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07-29-2009, 06:00 PM
#1151
hope its back up soon, otherwise i got nothing else to do =/, p.s. when are the updates gunna happen?
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07-29-2009, 06:18 PM
#1152
Oh cmon guys. You tell me that you guys do nothing else other than Elements. GET OUTSIDE FOR SOME FRESH AIR. Play on your spare time, not all time.
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07-29-2009, 06:23 PM
#1153
wow... elementsthegame.com sends me to godaddy... That was a shock.
Hope you get your hosting issues fixed soon!
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07-29-2009, 06:23 PM
#1154
Everything is ready on the new server... just waiting for them to point the domain name there, when it happens everything should start working again.
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07-29-2009, 06:24 PM
#1155
Spare time + all other possible time...? No? :-D
--rob77dp
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07-29-2009, 06:27 PM
#1156
Originally Posted by zanzarino
Everything is ready on the new server... just waiting for them to point the domain name there, when it happens everything should start working again.
Cool!
And in case I never said it- thanks for the awesome game!
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07-29-2009, 06:44 PM
#1157
Originally Posted by marauder68
Cool!
And in case I never said it- thanks for the awesome game!
Truly. Only been able to play one game so far, but it looks incredible.
Good luck fighting with the service providers!
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07-29-2009, 07:37 PM
#1158
Originally Posted by Drakenclaw
Here is the Deck:
2 Quantum Pillars -> Using of Mutant-Abilitys, Lycanthrope, Parallel Universe.
7 Enthropy Pillars -> Self explaining an Enthropy Deck i think.
2 Lycanthrope -> Used for Mutating or as constant Damagesource.
6 Mutate -> Creating of (hopeful) good creatures, or crippling of enemys
strong Monsters.
4 Photons -> Cheapest thing to Mutate
1 Purple Dragon -> Strong Summon in case there is enought Quantum.
3 Parallel Universe -> It was a bit to expensiv to change the Aether Mark,
and if you copy a Mutant, you get a stronger Mutant who maybe has an
even better Ability.
2 Chaos seeds -> For a bit Defense. In 9 of 10 tries they work properly.
3 Novas -> To speed things up and to fuel abilities more constant.
I'd like to get your oppinion and perhaps some suggestion for improvment.
Btw: Really a great game.
If you want my take on mutation decks:
I would use aether pillars. Mainly for the PUs (3 QP is not going to generate 18 aether quanta for your 3 PUs) and for Dimensional shield to stop any damage and give you some time to draw the cards you need.
I would use 6 novas (faster, put out mutations quicker), and I actually don't think I would use entropy pillars (I wouldn't use the dragon), but I would use a mark of entropy (only 2 quantum needed for lycans or mutation, don't really need entropy pillars for that low cost). For your entropy source, you can get them from novas, QP and mark.
To keep the deck going, I'd use quantum pillars for the mutation's abilities, and lycans, and for entropy quantum generation (low cost entropy cards can be sustained by QP)
For mutations, I'd use photons or deja vu (gives 2 creatures to mutate).
As for earthquake, there are enough decks to get around it for it to not be OP. It just is the most annoying card ,because it prevents you from doing anything, and thats the worst feeling lol
Last edited by Disaru; 07-29-2009 at 07:39 PM.
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07-29-2009, 08:29 PM
#1159
Originally Posted by zanzarino
Everything is ready on the new server... just waiting for them to point the domain name there, when it happens everything should start working again.
sounds great! thanks a lot! hopefully it will solve the problems!
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07-29-2009, 09:08 PM
#1160
Could you please add a 'opponent finished turn' sound.. I very often brows the internets while my opponent is doing his turn and it would be really usefull if you could add a sound that shows me that he's finished his round.
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