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How to play (not access methods) a remote SWF with createEmptyMovieClip?
2 hours of searching, and nothing. Everything talks about accessing methods & variables.
Simple:
- I have a local flash file that is loading .swf files from a local directory, and playing them.
Code:
for (x=myBanners.length-1;x>-1;x--){
var bannerName:String = "banner" + (x+1);
var movieLocation:String = myBanners[x].firstChild.nodeValue;
var mcl=new MovieClipLoader();
var obj=new Object()
mcl.addListener(obj);
var fileLoad = this.createEmptyMovieClip(bannerName, this.getNextHighestDepth());
mcl.loadClip(movieLocation, fileLoad);
}
- Never mind that it is loading locations from XML...
- I want one or more of them to be .swf files that are remote, right now they are local, on the same fs as the calling swf (this one)...
Tried already:
- System.security.allowDomain("*"); on both calling and called .swf
- Putting this in the called server's docRoot as crossdomain.xml:
Code:
<?xml version="1.0"?>
<!DOCTYPE cross-domain-policy
SYSTEM "http://www.adobe.com/xml/dtds/cross-domain-policy.dtd">
<cross-domain-policy>
<allow-access-from domain="*"/>
</cross-domain-policy>
Any ideas?
TIA!
pat
:)
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I remember one time I was loading images from other domain and despite of everything setup properly couldn't really manipulate them normally (use masks or transitions on them etc...). Hope there is a solution for you though.
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toltec7,
Small world! Thanks again for writing.
It doesn't need any manipulating, that is the issue. All that is out there talks about accessing variables and methods-I need none of that, but simply to play is as what happens when you load a .swf locally.
In the above, all movies are actually running as soon as they are loaded, I just adjust _alpha to make only one visible at a time.
Pulling .swf locally (relative path to calling .swf) is ok. Perfect. Pulling in the above method with:
http://myRemoteDomain.com/remoteMovie.swf
..instead of:
./relative/path/to/localMovie.swf
fails. Nothing is displayed. No errors, nothing.
TIA!
pat
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