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Thread: How did they do this??

  1. #1
    anyone else hear that? flashpipe1's Avatar
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    How did they do this??

    http://www.thetoke.com/#/works/

    At first, it looked pretty straight forward...until I started playing with the controls on the right. If you choose the bottom display method, the entire grid comes together and reacts as one unit...how would you code something like that?? Would you handle each object individually, or would you somehow "connect" them to transform them as one unit??
    Love like you've never been hurt, live like there's no tomorrow and dance like nobody's watching.

  2. #2
    Palindrome emordnilaP Diniden's Avatar
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    It's just simple states of how the objects are handled with a transition function to initially properly place them.

    Looking at it though, all they are doing with this example is just adjusting the camera in relation to the objects. The transition places the objects, then the camera just moves according to what state the view is in.

    Oh and there is a little adjustment to "flipping" a piece when the camera is focused on it.

    It's still fairly straight forward if you think about it as camera manipulation : )

  3. #3
    anyone else hear that? flashpipe1's Avatar
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    So, would that be papervision? Can it be done with gTween or Flash 10s 3d features?
    I've tried adapting Grant Skinners gTween 4kb 3D Image Wall Demo example (http://gskinner.com/libraries/gtween/#demos), but can't get it to work the same as the toke example...

    thanks!
    Love like you've never been hurt, live like there's no tomorrow and dance like nobody's watching.

  4. #4
    Palindrome emordnilaP Diniden's Avatar
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    It' be easy in papervision. Flash 10's stuff would be a little tricky. never heard of gTween.

    I'd try out papervision.

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