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Thread: hot at MAX: deploy to iPhone :D

  1. #1
    Yes we can tomsamson's Avatar
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    hot at MAX: deploy to iPhone :D

    So yeah, usually Adobe shows off stuff at MAX.
    While i cant say anything on what that could be right now, well all know more in a few hours :-)
    So lets have a thread for that

    Anyone wondering/ excited about what it could be?

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  3. #3
    Yes we can tomsamson's Avatar
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    Watch live stream:
    http://max.adobe.com/online/keynotes/
    (now!)

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    i'm not interested in anything mentioned in the 10.1 release: http://labs.adobe.com/technologies/f.../features.html

    udp support would be of interest if it wasn't some wonky, closed ****e.

    srsly, ZERO INTEREST. kudos to apple for not going along.

  5. #5
    Yes we can tomsamson's Avatar
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    i wont give a rating to the whole presentation before its over and those in the know cant talk before its made public anyway
    But since this video is online for a while now and therefore public knowledge we can probably expect to see at least the same at MAX today:
    http://blog.i2fly.com/?p=1004
    (I hope well see a good bit more, well, exciting stuff )

  6. #6
    Yes we can tomsamson's Avatar
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    Yes we can tomsamson's Avatar
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    well, i dont want to go all singing and dancing before i try it out myself and know it performs well.. but..well...deploying flash to iPhone DOES sound cool

  8. #8
    anyone else hear that? flashpipe1's Avatar
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    Quote Originally Posted by newblack View Post
    i'm not interested in anything mentioned in the 10.1 release: http://labs.adobe.com/technologies/f.../features.html

    udp support would be of interest if it wasn't some wonky, closed ****e.

    srsly, ZERO INTEREST. kudos to apple for not going along.
    oh well...looks like iPhone caved...at least we'll finally be able to see flash on it finally!
    Love like you've never been hurt, live like there's no tomorrow and dance like nobody's watching.

  9. #9
    Senior Member flashisland's Avatar
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    iPhone applications built with Flash Platform tools are compiled into standard, native iPhone executables, just like any other iPhone application. (http://labs.adobe.com/technologies/f...ppsfor_iphone/)
    Sounds like it's not really Flash on the iPhone, just the ability to use the Flash IDE to compile an iPhone application. Still no support for Flash on the web browser, so it looks like Apple didn't really give in at all. It sounds pretty cool though.
    Last edited by flashisland; 10-05-2009 at 02:52 PM.

  10. #10
    Senior Member Ray Beez's Avatar
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    Damn. If I had only actually tried the CS5 beta, I would have known about this!

    This is AWESOME. Now I really need to learn AS3.

  11. #11
    anyone else hear that? flashpipe1's Avatar
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    Absolutely...I suppose it should be changed to "delivery" of flash developed content on the iPhone instead of flash on the iPhone...still...a big plus for flash developers...
    Love like you've never been hurt, live like there's no tomorrow and dance like nobody's watching.

  12. #12
    Yes we can tomsamson's Avatar
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    I think thats the best way one can have flash content on the iPhone.
    Im saying that as long time flash developer and iPhone owner/developer, just to be clear.
    Im only worried if it performs well enough to allow making halfway complex stuff, but yeah, at least again an anouncment by Adobe im excited about and want to try out
    Man, its been a long time since that happened last time
    Now hope its not a hype bubble again
    Well, all can soon see in the public beta

  13. #13
    Yes we can tomsamson's Avatar
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    To Ray:
    This is news also to any usual previous beta user.

  14. #14
    Yes we can tomsamson's Avatar
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    also to Ray: yeah, thats one of the downsides, i hate they havent updated their AS1 /2 api support and force people to use AS3 for such newer features.

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    neat!

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    I'm very exited about this. The only thing i'm wondering is the performance.

  17. #17
    Yes we can tomsamson's Avatar
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    Id like to talk with those who have some AS3 games and are interested in this. Drop me a line to b2b@stimunationgames.com

  18. #18
    Senior Member Ray Beez's Avatar
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    One must still be part of the Apple Developer program. Seems fair enough though.

    I'm surprised that we actually get use of the accelerometer and tilt. I wonder if multi-touch will also be supported?

    Performance seems to be the big question huh? I know my iPod Touch uses up battery juice really fast when playing games. Also the demos shown in that video above seemed to use really simple graphics. FickleBlox for example didn't seem to have smooth animation. Seems more like what we were limited to back in Flash 4 days. OH WELL. Better than nothing. We'll have to go back to our optimizing and no-filters days! ;-)

  19. #19
    Hype over content... Squize's Avatar
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    Ironic that I actually did my first pixel bender kernal last night, although it's not exactly vital unless you're looking for faster 3D.

    Apparently gestures and pinch zoom work.

    It's excellent news all round though, I wonder how badly this is going to hurt Unity though ?

    Squize.

  20. #20
    formerly hooligan2001 :) .hooligan's Avatar
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    Very good news!
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