dcsimg
A Flash Developer Resource Site

Results 1 to 4 of 4

Thread: FLV Scripts Don't Work When SWF Is Loaded Into Another SWF

  1. #1

    FLV Scripts Don't Work When SWF Is Loaded Into Another SWF

    I have a SWF that loads and plays an FLV. There is additional functionality like pause and mute and some animation that plays when the video is done. It works perfect, but when I load this SWF into a container SWF, most of it stops working and I don't know why. Maybe it's the NetStream code... Any suggestions would be appreciated.

    Here is my entire script:

    Code:
    _root.videoPath = "xxxxxxxxxxxxxx.flv";
    _root.playingVar = 1;
    _root.panelVar = 0;
    
    function handleFLVevents(infoObject) {
        if (infoObject.code == "NetStream.Play.Stop") {
            stopMovie();
        }
    } // If the FLV is over
    
    function stopMovie() {
    	_root.playingVar = 0;
    	_root.panelVar = 1;
    	_root.clipPanel.gotoAndPlay("expand");
    	_root.pause_btn.gotoAndStop("off");
    	finale.gotoAndStop("off");
    	snd.setVolume(100);
    	_root.btn.gotoAndStop("on");
    } // Do this when the FLV is over
    
    var my_nc = new NetConnection();
    my_nc.connect(null);
    var my_ns = new NetStream(my_nc);
    my_video.attachVideo(my_ns);
    my_ns.setBufferTime(5);
    my_ns.play(_root.videoPath);
    
    pause_btn.onRelease = function () {
    	if (_root.panelVar == 1) {
    		_root.panelVar = 0;
    		_root.clipPanel.gotoAndPlay("contract");
    	}
    	if (_root.playingVar == 1) {
    	    my_ns.pause();
        	pause_btn.play();
    	} else {
    		_root.playingVar = 1;
    		_root.pause_btn.gotoAndStop("on");
    	my_ns.play(_root.videoPath);
    		finale.gotoAndStop("on");
    	}
    }; // Pause/Play button actions
    
    var snd = new Sound(this);
    snd.attachSound(myVideo);
    snd.setVolume(100);
    
    btn.onPress = function () {
        var _loc1 = snd.getVolume();
        snd.setVolume(Math.abs(_loc1 - 100));
        btn.play();
    }; // Mute button actions
    
    my_ns.onStatus = function (objStatus) {
        var _loc1 = handleFLVevents(objStatus);
    };
    
    function playVideo() {
    	my_ns.play(_root.videoPath);
    	finale.gotoAndStop("on");
    } // Play function for replay buttons
    
    stop();
    Thanks, SD909

  2. #2
    AKA [ Paul Bainbridge] webdreamer's Avatar
    Join Date
    Aug 2001
    Location
    Glasgow, Scotland, UK
    Posts
    3,320
    Your reference to _root is lost as soon as you lod that swf into a new swf. _root now becomes the swf that just loaded your video player.
    .: To me AS is like LEGO, Only for the big Kids :.
    - Site - Blog - Twitter - Linkedin
    bringmadeleinehome.com

  3. #3
    Quote Originally Posted by webdreamer View Post
    Your reference to _root is lost as soon as you lod that swf into a new swf. _root now becomes the swf that just loaded your video player.
    Hmmm. I thought that as long as you were loading a SWF into a SWF that _root. always remained inclusive to the SWF where the script was and that if you wanted to reference the main timeline of the "loader" SWF that you had to use _level0.

    SD909

  4. #4
    AKA [ Paul Bainbridge] webdreamer's Avatar
    Join Date
    Aug 2001
    Location
    Glasgow, Scotland, UK
    Posts
    3,320
    Nope other way about
    .: To me AS is like LEGO, Only for the big Kids :.
    - Site - Blog - Twitter - Linkedin
    bringmadeleinehome.com

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center