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[RESOLVED] 1 class per stage?
In a game with many different stages that each display a unique playscreen do you make a class for each stage or what is the right approach?
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Still hoping to get someone's experienced opinion o.o
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You can do that.
Or, you can create a general game engine and loads in level data. It creates the level using that data. The data could be a class, or it could be XML or array data.. there's no one right way.
There are many ways this can be done. You just have to find a way that you're comfortable with depending on your needs and level of experience.
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