Is there a way in CS4 to make a proper cast shadow falloff from graphic objects. Where the shadow is hard closer to the object and blurrier the futher away from it.
I just dont seem to find anywhere in flash where I can control the blurryness by an alpha channel. I've tried even with mask layers that goes from 0% alpha to 100% but that didn't work either.

Is it possible or do I have to make bitmapped in photshop and then put them in the timeline.