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Code Error?
I think I have an error in my code somewhere.. I wanted the picture to change every 5 seconds and it did until I put 3 uiloaders in there and then it gets stuck on the second time it loops. Anyone know why?
next_btn.addEventListener(MouseEvent.CLICK, nextImage);
var imageNumber:Number = 1
function changeImg():void
{
imageNumber++;
checkNumber();
imageLoader.source = "images/poster"+imageNumber+".png";
}
function changeImg2():void
{
imageNumber++;
checkNumber();
imageLoader2.source = "images/poster"+imageNumber+".png";
}
function changeImg3():void
{
imageNumber++;
checkNumber();
imageLoader3.source = "images/poster"+imageNumber+".png";
}
var myInterval:uint = setInterval (changeImg, 5000);
var myInterval2:uint = setInterval (changeImg2, 5000);
var myInterval3:uint = setInterval (changeImg3, 5000);
function checkNumber():void
{
next_btn.visible=true;
back_btn.visible=true;
if(imageNumber>3){
trace(imageNumber);
//next_btn.visible = false;
imageNumber = 1;
}
}
function checkNum():void
{
if(imageNumber<1){
imageNumber = 3;
}
}
function nextImage (evtObj:MouseEvent):void
{
imageNumber++;
checkNumber();
imageLoader.source = "images/poster"+imageNumber+".png";
}
back_btn.addEventListener(MouseEvent.CLICK, backImage);
function backImage (evtObj:MouseEvent):void
{
imageNumber--;
checkNum();
imageLoader.source = "images/poster"+imageNumber+".png";
}
Any help is much appreciated. Thank you.
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// change instance name of first uiLoader from 'imageLoader' to 'imageLoader1'
Code:
var _t:MovieClip=this;
var imageNumber:uint=0;
var myInterval:uint;
getImage();
next_btn.addEventListener(MouseEvent.CLICK, nextImage);
back_btn.addEventListener(MouseEvent.CLICK, backImage);
function getImage(num:int=1):void {
imageNumber+=num;
if (imageNumber>3) {
imageNumber=1;
} else if (imageNumber<1) {
imageNumber=3;
}
_t["imageLoader"+imageNumber].source="images/poster"+imageNumber+".png";
clearInterval(myInterval);
myInterval=setInterval(changeImg,5000);
}
function changeImg():void {
getImage();
}
function nextImage(evtObj:MouseEvent):void {
getImage();
}
function backImage(evtObj:MouseEvent):void {
getImage(-1);
}
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Do I completely erase all my other code and use that code? Or add that code to my code?
Thank you.
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When I do this, the images don't change, they change into the same image.
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Sorry, use this instead....
Code:
var imageNumber:uint=0;
var myInterval:uint;
getImage();
next_btn.addEventListener(MouseEvent.CLICK, nextImage);
back_btn.addEventListener(MouseEvent.CLICK, backImage);
function getImage(num:int=1):void {
imageNumber=limitVal(imageNumber+num);
imageLoader1.source="images/poster"+imageNumber+".png";
var i2=limitVal(imageNumber+1);
imageLoader2.source="images/poster"+i2+".png";
var i3=limitVal(i2+1);
imageLoader3.source="images/poster"+i3+".png";
clearInterval(myInterval);
myInterval=setInterval(changeImg,5000);
}
function limitVal(num:int):int {
if (num>3) {
num=1;
} else if (num<1) {
num=3;
}
return num;
}
function changeImg():void {
getImage();
}
function nextImage(evtObj:MouseEvent):void {
getImage();
}
function backImage(evtObj:MouseEvent):void {
getImage(-1);
}
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THANK YOU. This is such a huge relief after stubbornly working on this for the past couple of days. Much appretiation.
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