Best 2D physics engine for flash?
A Flash Developer Resource Site

Results 1 to 4 of 4

Thread: Best 2D physics engine for flash?

  1. #1
    Junior Member
    Join Date
    Jul 2010
    Posts
    3

    Question Best 2D physics engine for flash?

    Hi everyone,
    Don't know if this is the right place to ask.
    Can anyone recomend a good 2D physics engine for flash.
    I've been bouncing around APE, Box2DFlash, Physax, Fisix but can't decide.
    I'm looking for something simple to use and with reasonable documentation.
    Also I'm looking for an angine that can handle a large stack of boxes in a stable way.

    Thanks for any help

  2. #2
    Senior Member realMakc's Avatar
    Join Date
    Oct 2002
    Posts
    883
    afaik none of those continue to evolve, except box2d (which is back-ported from c++ at random, but at least you can expect updates).

    p.s. what's Physax?
    Last edited by realMakc; 07-16-2010 at 11:22 AM.
    who is this? a word of friendly advice: FFS stop using AS2

  3. #3
    Junior Member
    Join Date
    Jul 2010
    Posts
    3
    Ok, so Box2DFlash would be the most supported then?

    I meant to write "Physaxe" not Physax.
    Its another engine based on Box2D written in haxe.

    http://haxe.org/com/libs/physaxe

  4. #4
    Member
    Join Date
    Aug 2010
    Posts
    65
    yes box2d seems to be the leader, also i heard a lot of good words about nape. its written in haxe (hence the speed) but can be used in as3 projects with the swc, i recommend checking it out

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center

Poll by Flashkit.com