I suggest using a movieClipLoader() instance instead of the older loadMovie() method..
it gives you more control over the states of the loading process..
what you'll want to do, is use the onLoadInit() call back..and change your target clip to the appropriate frame then.
example:
actionscript Code:
// create an empty movieClip on the stage to hold our content...(this can be any target you want though)
var containerClip:MovieClip = this.createEmptyMovieClip("containerClip", this.getNextHighestDepth());
// create our MovieClipLoader instance (called: contentLoader)
var contentLoader:MovieClipLoader = new MovieClipLoader();
//create an object to handle the data available form the MovieClipLoader() object.
var contentListener:Object = new Object();
// create function that fires/executes when the content starts loading
contentListener.onLoadStart = function(target_mc:MovieClip):Void {
trace(">> contentListener.onLoadStart()");
};
// create function that fires/executes each time a byte/potion is loaded (preloader)
contentListener.onLoadProgress = function(target_mc:MovieClip, bytesLoaded:Number, bytesTotal:Number):Void {
trace(">> contentListener.onLoadProgress()");
};
// create function that fires/executes when the content is complete
contentListener.onLoadComplete = function(target_mc:MovieClip, httpStatus:Number):Void {
trace(">> contentListener.onLoadComplete()");
};
// create function that fires/executes when the content has initialized and is ready for manipulation
contentListener.onLoadInit = function(target_mc:MovieClip):Void {
trace(">> contentListener.onLoadInit()");
target_mc._x = 0
target_mc._y = 0
//jump to specific frame inside of target_mc contents
target_mc.mc_playMovie.gotoAndStop(2);
};
// add our 'listener' object to our MovieClipLoader instance
contentLoader.addListener(contentListener);
butDelmar_thumb.onRelease = function() {
// finally, make the call to load whatever content we want.. this is just an on-line image (but can be whatever, .swf, .jpg, clips in library..etc)
contentLoader.loadClip("player.swf",containerClip);
};