So, how do we know if we can use a sound or not? If the sounds are going to be used in a game for example, which sounds are people allowed to use if the product they are using them in is going to be sold?
You look at the page. You read the description. It's not that hard.
Freeware means you can use it anywhere for any reason, however can not resell it. Shareware means some restrictions apply. If you are using it for commercial ventures you contact the author. The link to the author/artist is right on the page.
So I'm really getting mixed answers right now. Even the dictionary is not clear on "freeware". If I am making a game and want to use sound effects that have the license labeled as Freeware, can I put it in a game, app or project for a client? I am not selling the sound directly, but I am selling the product that the sounds are in. Is that allowed? - That is all I am trying to find out.
Just wanted to say that on the guidelines page everything's said about the usage of the audio files, e.g. if you use freeware sounds in your project (whatever it is) then according to the guidelines page it's okay to use them for commercial projects (as long as you don't sell the sounds):
You can submit your FX as Freeware (allowing anyone to download and use as they please)
"...and use as they please". Hope all got it now. Nuff said.