3D rotate loaded image
I am trying to use rotationY and rotationX on an externally loaded image. The image loads properly when no 3D rotation is applied, but does not appear afterwards. I have tried various things: loading the image into a bitmap, loading that bitmap into a Sprite/MC. What am I missing?
Just to be sure, regular rotation works fine, e.g
pic.rotation = 2
Use a mature image rotating tool to adjust single or batch image directions so that the source image format can be correctly displayed on the computer screen. Please check out method below:
Public Shared Function ApplyRotate(img As REImage, deg As Integer) As Integer
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