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How Do I stop Stop One Sound and Start Another? (Been stuck for hours)
So I have 20 buttons on a page..and i want it so that a certain button when i click it.. it starts a sound and cuts off all the other ones that may have been playing...this is my code...
on (press) {
stopAllSounds();
}
on (release) {
mySound.attachSound("sound");
mySound.start();
}
..but it doesn't work
what am i doing wrong?
I made sure to enable action script in the linkage library too
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Prid - Outing
You forgot to make a new Sound Object
on (release) {
mySound = new Sound();
mySound.attachSound("sound");
mySound.start();
}
Hope this helps you
I am back, guys ... and finally 18 :P
BRING BACK THE OLD DESIGN!! OR AT LEAST FIX THE AS TAGS
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FINALLY!
thank u so much!
2ND QUESTION THOUGH
If I wanted the original button that stopped to fade back in once the other one is done playing how would I do that?
Last edited by gabemarchionda; 07-11-2011 at 09:43 AM.
gabem
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Prid - Outing
Well, that's ALOT more complicated, and someone else, recently, wanted to achieve the same thing. I used some time writing a long code, so if you want it, you can have it - though, I can't explain it right now, because I have to do something, but here it is:
Let's say you have 3 Buttons. On your first button, add this code:
Code:
on(press){
_root.btn(1, "sound1");
}
The number 1 is nothing you should be worried about, but the "sound1" is the sound's linkage name. So for the rest of the buttons, add this code on them too, but for each button, increase the number 1 - so, for example you have 3 buttons, on button 3, you'd have this code:
Code:
on(press){
_root.btn(3, "my_awesome_sound");
}
"my_awesome_sound" is the Linkage name of a sound in the Library, and see that I increased the number to 3, for button 2, I'd write number 2!
But, for the real magic to happen, paste this code on your Frame:
Actionscript Code:
speed = 20; // change this number to change speed of fading checker = false; cur_sound = "";
function btn(i, my_sound){ this["sound"+i] = new Sound(); this["sound"+i].attachSound(my_sound); _root.cur_sound = this["sound"+i]; my_cur_sound = this["sound"+i]; cur_volume = _root.cur_sound.getVolume(); onEnterFrame = function(){ vol = _root.cur_sound.getVolume(); if(vol <= 0 || _root.checker == false){ my_cur_sound.stop(); this["sound"+i].start(0,1); delete onEnterFrame; _root.checker = true; myVolume = 0; onEnterFrame = function(){ if(myVolume <= 99){ myVolume += speed; this["sound"+i].setVolume(myVolume); } else { this["sound"+i].setVolume(100); delete onEnterFrame; } } } else if(vol > 0){ cur_volume -= speed; my_cur_sound.setVolume(cur_volume); } } }
I know, this code is huge, but I am proud that I wrote it by myself ^^
But, for this code to work, you'll have to give your first sound, the linkage name of sound1, your second, sound2, sound3, etc.
Now, check those buttons, and see if it is what you want. I'll be busy in 30 minutes now, so don't expect an answer until then if you have any further questions - hope this help you
Last edited by Nig 13; 07-11-2011 at 09:54 AM.
I am back, guys ... and finally 18 :P
BRING BACK THE OLD DESIGN!! OR AT LEAST FIX THE AS TAGS
-
ok i changed all the linkage names like you said to correspond properly...
heres my question
when you say "paste this code on your frame" where exactly do u mean? paste it in a new layer? cuz thats what i did
and i ended up with this
http://www.swfcabin.com/open/1310397225
which isn't what i was hoping, is this what you thought i meant?
What I was actually hoping for .....is that lets say i click button 1....and its playing then decide to click button 2 (while button 1 is still playing),,,i would want button 1 to then fade to a low volume for the duration of button 2's soundclip and then fade back to full volume once sound 2 has completed its sound
Thanks so much for all your help so far
Last edited by gabemarchionda; 07-11-2011 at 12:04 PM.
gabem
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