I got several things in my code that is repetetive, but they do have some stuff in them that is different compared to the other equal looking parts, so I don't know how to shorten the code.

Anyone care to take a look at this code and try to optimize it, please?

Especially the parts in bold.

Code:
stage.quality="low";
var ranNumberX:Number;
var ranNumberY:Number;
var currentObject=ff;
var collide:Boolean=false;
var objectWidthHeight:Number=61;
var playedPutDownSound:Boolean=false;
//-------------------------------------------------------
var pinkBack:MovieClip = new PinkBack();
pinkBack.cacheAsBitmap=true;
addChild(pinkBack);
var pinkGrid:MovieClip = new PinkGrid();
pinkGrid.cacheAsBitmap=true;
addChild(pinkGrid);
var boxesMC:MovieClip = new BoxesMC();
boxesMC.cacheAsBitmap=true;
addChild(boxesMC);
var lastBox=boxesMC.box0;
//-------------------------------------------------------
var object10:MovieClip = new object();
object10.cacheAsBitmap=true;
addChild(object10);
object10.gotoAndStop("BottomLeft");
ranPlacement();
object10.x=ranNumberX;
object10.y=ranNumberY;

var object9:MovieClip = new object();
object9.cacheAsBitmap=true;
addChild(object9);
object9.gotoAndStop("BottomLeft");
ranPlacement();
object9.x=ranNumberX;
object9.y=ranNumberY;

var object8:MovieClip = new object();
object8.cacheAsBitmap=true;
addChild(object8);
object8.gotoAndStop("BottomLeft");
ranPlacement();
object8.x=ranNumberX;
object8.y=ranNumberY;

var object7:MovieClip = new object();
object7.cacheAsBitmap=true;
addChild(object7);
object7.gotoAndStop("BottomLeft");
ranPlacement();
object7.x=ranNumberX;
object7.y=ranNumberY;

var object6:MovieClip = new object();
object6.cacheAsBitmap=true;
addChild(object6);
object6.gotoAndStop("BottomLeft");
ranPlacement();
object6.x=ranNumberX;
object6.y=ranNumberY;

var object5:MovieClip = new object();
object5.cacheAsBitmap=true;
addChild(object5);
object5.gotoAndStop("BottomLeft");
ranPlacement();
object5.x=ranNumberX;
object5.y=ranNumberY;

var object4:MovieClip = new object();
object4.cacheAsBitmap=true;
addChild(object4);
object4.gotoAndStop("BottomLeft");
ranPlacement();
object4.x=ranNumberX;
object4.y=ranNumberY;

var object3:MovieClip = new object();
object3.cacheAsBitmap=true;
addChild(object3);
object3.gotoAndStop("BottomRight");
ranPlacement();
object3.x=ranNumberX;
object3.y=ranNumberY;

var object2:MovieClip = new object();
object2.cacheAsBitmap=true;
addChild(object2);
object2.gotoAndStop("TopRight");
ranPlacement();
object2.x=ranNumberX;
object2.y=ranNumberY;

var object1:MovieClip = new object();
object1.cacheAsBitmap=true;
addChild(object1);
object1.gotoAndStop("TopLeft");
ranPlacement();
object1.x=ranNumberX;
object1.y=ranNumberY;
//-------------------------------------------------------
var boxes:Array=[boxesMC.box0,boxesMC.box1,boxesMC.box2,boxesMC.box3,boxesMC.box4,boxesMC.box5,boxesMC.box6,boxesMC.box7,boxesMC.box8,boxesMC.box9,boxesMC.box10,boxesMC.box11,boxesMC.box12,boxesMC.box13,boxesMC.box14,boxesMC.box15,boxesMC.box16,boxesMC.box17,boxesMC.box18,boxesMC.box19,boxesMC.box20,boxesMC.box21,boxesMC.box22,boxesMC.box23,boxesMC.box24,boxesMC.box25,boxesMC.box26,boxesMC.box27,boxesMC.box28,boxesMC.box29,boxesMC.box30,boxesMC.box31,boxesMC.box32,boxesMC.box33,boxesMC.box34,boxesMC.box35];
for (var i:int = 0; i < boxes.length; i++) {
	boxes[i].visible=false;
}
var objects:Array=[object1,object2,object3,object4,object5,object6,object7,object8,object9,object10];
//-------------------------------------------------------
var outline:GlowFilter=new GlowFilter(0x000000,1.0,2.0,2.0,10);
outline.quality=BitmapFilterQuality.MEDIUM;
var myFont:Font = new Font1();
var myFormat:TextFormat = new TextFormat();
myFormat.font=myFont.fontName;
myFormat.size=14;
var FPS:TextField = new TextField();
var SCORE:TextField = new TextField();
var LEVEL:TextField = new TextField();
FPS.autoSize=TextFieldAutoSize.LEFT;
FPS.defaultTextFormat=myFormat;
FPS.embedFonts=true;
FPS.textColor=0xFFFFFF;
FPS.antiAliasType=AntiAliasType.NORMAL;
FPS.filters=[outline];
SCORE.autoSize=TextFieldAutoSize.LEFT;
SCORE.defaultTextFormat=myFormat;
SCORE.embedFonts=true;
SCORE.textColor=0xFFFFFF;
SCORE.antiAliasType=AntiAliasType.NORMAL;
SCORE.filters=[outline];
LEVEL.autoSize=TextFieldAutoSize.LEFT;
LEVEL.defaultTextFormat=myFormat;
LEVEL.embedFonts=true;
LEVEL.textColor=0xFFFFFF;
LEVEL.antiAliasType=AntiAliasType.NORMAL;
LEVEL.filters=[outline];
FPS.cacheAsBitmap=true;
SCORE.cacheAsBitmap=true;
LEVEL.cacheAsBitmap=true;
addChild(FPS);
addChild(SCORE);
addChild(LEVEL);
FPS.x=3;
FPS.y=1;
SCORE.x=125;
SCORE.y=1;
LEVEL.x=270;
LEVEL.y=1;
FPS.text="FPS: NAN";
SCORE.text="SCORE: 00000";
LEVEL.text="LEVEL: 01";
//-------------------------------------------------------
function pickUpFunction():void {
	var pickUpSound:Sound = new PickUp();
	var sc:SoundChannel=pickUpSound.play();
	var st:SoundTransform=sc.soundTransform;
	st.volume=.5;
	sc.soundTransform=st;
}
function putDownFunction():void {
	var putDownSound:Sound = new PutDown();
	var sc:SoundChannel=putDownSound.play();
	var st:SoundTransform=sc.soundTransform;
	st.volume=.2;
	sc.soundTransform=st;
}
function updateListeners():void {
	object1.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
	object2.removeEventListener(MouseEvent.MOUSE_DOWN, mmouseDownHandler);
	object1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
	object2.addEventListener(MouseEvent.MOUSE_DOWN, mmouseDownHandler);
	object4.removeEventListener(MouseEvent.MOUSE_DOWN, mmmmouseDownHandler);
	object3.removeEventListener(MouseEvent.MOUSE_DOWN, mmmouseDownHandler);
	object4.addEventListener(MouseEvent.MOUSE_DOWN, mmmmouseDownHandler);
	object3.addEventListener(MouseEvent.MOUSE_DOWN, mmmouseDownHandler);
	object5.removeEventListener(MouseEvent.MOUSE_DOWN, fivemouseDownHandler);
	object6.removeEventListener(MouseEvent.MOUSE_DOWN, sixmouseDownHandler);
	object5.addEventListener(MouseEvent.MOUSE_DOWN, fivemouseDownHandler);
	object6.addEventListener(MouseEvent.MOUSE_DOWN, sixmouseDownHandler);
	object7.removeEventListener(MouseEvent.MOUSE_DOWN, sevenmouseDownHandler);
	object8.removeEventListener(MouseEvent.MOUSE_DOWN, eightmouseDownHandler);
	object7.addEventListener(MouseEvent.MOUSE_DOWN, sevenmouseDownHandler);
	object8.addEventListener(MouseEvent.MOUSE_DOWN, eightmouseDownHandler);
	object9.removeEventListener(MouseEvent.MOUSE_DOWN, ninemouseDownHandler);
	object10.removeEventListener(MouseEvent.MOUSE_DOWN, tenmouseDownHandler);
	object9.addEventListener(MouseEvent.MOUSE_DOWN, ninemouseDownHandler);
	object10.addEventListener(MouseEvent.MOUSE_DOWN, tenmouseDownHandler);
	currentObject.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
	currentObject.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
	currentObject.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
	currentObject.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
}
function ranPlacement():void {
	ranNumberX=Math.round(Math.random()*80-objectWidthHeight)+350+objectWidthHeight;
	ranNumberY=Math.round(Math.random()*80-objectWidthHeight)+190+objectWidthHeight;
}
//-------------------------------------------------------
object1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
function mouseDownHandler(evt:MouseEvent):void {
	playedPutDownSound=false;
	currentObject=object1;
	updateListeners();
	if (currentObject==ff) {
		currentObject=object1;
		currentObject.startDrag();
	} else {
		currentObject.startDrag();
		pickUpFunction();
	}
}
object2.addEventListener(MouseEvent.MOUSE_DOWN, mmouseDownHandler);
function mmouseDownHandler(evt:MouseEvent):void {
	playedPutDownSound=false;
	currentObject=object2;
	updateListeners();
	if (currentObject==ff) {
		currentObject=object2;
		currentObject.startDrag();
	} else {
		currentObject.startDrag();
		pickUpFunction();
	}
}
object3.addEventListener(MouseEvent.MOUSE_DOWN, mmmouseDownHandler);
function mmmouseDownHandler(evt:MouseEvent):void {
	playedPutDownSound=false;
	currentObject=object3;
	updateListeners();
	if (currentObject==ff) {
		currentObject=object3;
		currentObject.startDrag();
	} else {
		currentObject.startDrag();
		pickUpFunction();
	}
}
object4.addEventListener(MouseEvent.MOUSE_DOWN, mmmmouseDownHandler);
function mmmmouseDownHandler(evt:MouseEvent):void {
	playedPutDownSound=false;
	currentObject=object4;
	updateListeners();
	if (currentObject==ff) {
		currentObject=object4;
		currentObject.startDrag();
	} else {
		currentObject.startDrag();
		pickUpFunction();
	}
}
object5.addEventListener(MouseEvent.MOUSE_DOWN, fivemouseDownHandler);
function fivemouseDownHandler(evt:MouseEvent):void {
	playedPutDownSound=false;
	currentObject=object5;
	updateListeners();
	if (currentObject==ff) {
		currentObject=object5;
		currentObject.startDrag();
	} else {
		currentObject.startDrag();
		pickUpFunction();
	}
}
object6.addEventListener(MouseEvent.MOUSE_DOWN, sixmouseDownHandler);
function sixmouseDownHandler(evt:MouseEvent):void {
	playedPutDownSound=false;
	currentObject=object6;
	updateListeners();
	if (currentObject==ff) {
		currentObject=object6;
		currentObject.startDrag();
	} else {
		currentObject.startDrag();
		pickUpFunction();
	}
}
object7.addEventListener(MouseEvent.MOUSE_DOWN, sevenmouseDownHandler);
function sevenmouseDownHandler(evt:MouseEvent):void {
	playedPutDownSound=false;
	currentObject=object7;
	updateListeners();
	if (currentObject==ff) {
		currentObject=object7;
		currentObject.startDrag();
	} else {
		currentObject.startDrag();
		pickUpFunction();
	}
}
object8.addEventListener(MouseEvent.MOUSE_DOWN, eightmouseDownHandler);
function eightmouseDownHandler(evt:MouseEvent):void {
	playedPutDownSound=false;
	currentObject=object8;
	updateListeners();
	if (currentObject==ff) {
		currentObject=object8;
		currentObject.startDrag();
	} else {
		currentObject.startDrag();
		pickUpFunction();
	}
}
object9.addEventListener(MouseEvent.MOUSE_DOWN, ninemouseDownHandler);
function ninemouseDownHandler(evt:MouseEvent):void {
	playedPutDownSound=false;
	currentObject=object9;
	updateListeners();
	if (currentObject==ff) {
		currentObject=object9;
		currentObject.startDrag();
	} else {
		currentObject.startDrag();
		pickUpFunction();
	}
}
object10.addEventListener(MouseEvent.MOUSE_DOWN, tenmouseDownHandler);
function tenmouseDownHandler(evt:MouseEvent):void {
	playedPutDownSound=false;
	currentObject=object10;
	updateListeners();
	if (currentObject==ff) {
		currentObject=object10;
		currentObject.startDrag();
	} else {
		currentObject.startDrag();
		pickUpFunction();
	}
}
//-------------------------------------------------------
function mouseMoveHandler(evt:MouseEvent):void {
	for (var i:int = 0; i < boxes.length; i++) {
		if (currentObject!==ff) {
			if (boxes[i].box.hitTestObject(currentObject.box)) {
				boxes[i].visible=true;
				lastBox=boxes[i];
				collide=true;
			} else if (!lastBox.box.hitTestObject(currentObject.box)) {
				lastBox.visible=false;
				collide=false;
			}
		}
	}
}
function mouseUpHandler(evt:MouseEvent):void {
	for (var ii:int = 0; ii < objects.length; ii++) {
		if (objects[ii].box.hitTestObject(ff.box)) {
			trace("one is hitting");
		} else {
			currentObject.stopDrag();
			if (playedPutDownSound==false) {
				trace("ooo");
				putDownFunction();
				playedPutDownSound=true;
			}
		}
	}
	if (collide==true) {
		currentObject.x=lastBox.x+0;
		currentObject.y=lastBox.y+0;
		lastBox.visible=false;
		currentObject=ff;
	} else {
		collide=false;

	}

}
I read the forum guildlines than no one likes it when people paste their whole code, but this one is pretty straight forward I guess, nothing too complex.