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Thread: Koolmoves html 5 - How to.....

  1. #21
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    Quote Originally Posted by brianheagney View Post

    ...

    I think what you mean is that instead of using movie files in your html5, you're going to use, like, an image. Then when you generate the html5 file from KoolMoves, you'll use an html editor to go in and exchange the "img" html with "movie" html...is that right?
    Basically that is my idea.
    I expect to get some time this week to experiment with it.
    I don't aim to get 100%, just to get a MP4 video to display on those iDiotic devices whose creator has deliberately chosen to ignore Flash.
    All others should get a much better Flash output, with MP4 video as well (just replace the mp4 extension with .flv and here you are!).
    Other video formats don't matter for me, religion wars suck.
    Despite many statements Mozillabased browsers do display MP4, once the non-free codecs are loaded.
    Regards
    RIN67630

  2. #22
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    Quote Originally Posted by blanius View Post
    That's great Bob. You are right to wait. Frankly I'm impressed with how much html5 animation you support already.
    I am impressed too. Especially considering what others do (or don't do).
    Really.

    I would however highly appreciate H.264 video output (and only that one) in HTML5.

    Waiting for 100% is an excellent way of getting 0% forever.

    RIN67630.

  3. #23
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    KM uses HTML5 Canvas to render the animation.
    One way would be to draw the current video frame like an image.
    The other way would be to put a video object on top of the canvas as a layer.
    The first option probably is more flexible but most likely will also use more cpu power and play the video less fluently. The second option most likely will give the best video quality but the disadvantage is that the video object always is on top and nothing can be put over it.

  4. #24
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    Quote Originally Posted by w.brants View Post
    KM uses HTML5 Canvas to render the animation.
    One way would be to draw the current video frame like an image.
    The other way would be to put a video object on top of the canvas as a layer.
    The first option probably is more flexible but most likely will also use more cpu power and play the video less fluently. The second option most likely will give the best video quality but the disadvantage is that the video object always is on top and nothing can be put over it.
    Thank you Wilbert.

    [sadist mode on]
    Please, please chose option one with the most crappy rendering available.
    Take 200% of the CPU power and drain the battery to flat.
    The owners of iDiotic devices must suffer.
    [sadist mode off]
    ;-))))

    Fun aside, I have sometimes placed a TV frame over a video, I personally would not care if it would not be seen. Someone however has surely placed control objects on the front and this would hurt.
    So even without anger against Steve Jobs, I'd chose the most compatible option.

    RIN67630

  5. #25
    Senior Member FLASHPULSE's Avatar
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    Quote Originally Posted by rin67630 View Post
    Thank you Wilbert.

    [sadist mode on]
    Please, please chose option one with the most crappy rendering available.
    Take 200% of the CPU power and drain the battery to flat.
    The owners of iDiotic devices must suffer.
    [sadist mode off]
    ;-))))

    RIN67630
    Even still, Flash on any device that has hardware acceleration is faster and more efficient then silverlight and/or html5. In order for html5 to be as fast as Flash, you would need WebGL.

    Bob is right about html5 being hyped up way before it should have been. If it were not for Steve Jobs, not many would even know about html5. I think he had something against flash.

    Anyway, I guess that's it's good or I should say great that Wilbert and Bob added support for html5. You won't find any better support on an app like this except for here. Most of the time you can't even get a hold of the developers for most apps.

    Hmm, I think I'm starting to go off topic...

  6. #26
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    http://ie.microsoft.com/testdrive/Gr...t/Default.html
    indicates which video formats are supported by your web browser

  7. #27
    KoolMoves Moderator blanius's Avatar
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    Great link
    IE8 only flash worked
    FF 9.01 Webm and Flash
    Chrome 16.0.912.75 all worked

  8. #28
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    In Mac Camino (Mozilla based) only Flash worked.
    In Mac Safari all, but WebM worked.
    In Linux Chromium, Flash and WebM worked.
    In Linux Firefox, Flash and WebM worked.
    In Linux Opera, Flash and WebM worked.
    In Windows Explorer 9 Web M could be installed but did not work.
    Google Chrome brought everything ooB.

    Who has got iCrap devices to test?
    Who has got Android devices to test?

    I have read that Google considered dropping Chrome's HTML5 support for H.264, but apparently did not yet do it.

    Anyhow the combination Html5 H.264 + Flash H.264 appears to work for all browsers having at least Flash 10.
    This is today the best choice and the webmaster don't need to encode videos twice.
    Last edited by rin67630; 01-13-2012 at 07:19 AM. Reason: added Linux experience...

  9. #29
    KoolMoves Moderator blanius's Avatar
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    Android 2.3 via Dolphin Browser

    First off the only one that work inline was flash,

    The HTML5 versions seem to load but never started playing had to taskill to get out of loading screen for the videos

    Defualt browser none played

  10. #30
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    Quote Originally Posted by w.brants View Post
    H.264 is only supported by a few browsers
    http://en.wikipedia.org/wiki/HTML5_video

    That's the biggest problem with HTML5 video. There's still not a single video codec that is supported by all browsers.

    Hi Wilbert, let me return to that old thread.
    Now the battle for Video codecs seems to be decided and the winner is...
    H.264, which is now supported by
    • Microsoft
    • Apple
    • Google (never converted their statement to remove H.264 from Chrome into facts, a year later it's still there and will remain, that's sure...)
    • even Mozilla now supports H.264 on Firefox for Mobile


    So please what is now preventing you to realize a movie feature in HTML5?

    I need it desperately, else I will have to leave KM. I can't afford to have websites which can't be displayed on mobile devices.
    Regards
    RIN

  11. #31
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    Quote Originally Posted by Bob Hartzell View Post
    As soon as Wilbert sees decent browser support for html5 video, we will implement it.
    Fair enough.
    When can we expect your solution, as the codec battle is now over?

    http://news.cnet.com/8301-30685_3-57...web-video-war/

    Regards
    RIN

  12. #32
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    I can't give a timetable right now. We are investigating how to technically implement a Html5 video player. It is a lot more complicated than the Flash video players we implemented. First off, we are investigating open source players.

  13. #33
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    Quote Originally Posted by rin67630 View Post
    I can't afford to have websites which can't be displayed on mobile devices.
    I looked at things more closer and it turns out the possibilities are rather limited.
    When it comes to Apple devices, this document states what's possible
    http://developer.apple.com/library/s...oonCanvas.html
    What it comes down to is basically that you can play a video layer behind a canvas animation layer on an iPad. iPhone / iPod Touch always play a video fullscreen.
    So it doesn't come close to the AS3 player component behavior you are used to.
    The main question is if such a limited approach will be sufficient to you and other users.

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