Verrry nice, slick as anything here, will have a proper play though later on
Did you use a framework for it or go straight to-the-metal stage3d? Using Starling at the mo for android so would be interested to hear of anyone else's experiences ;o)
Edit: doh! should've read your post properly. How'd you find ND2D?
ND2D has some obscure gotchas, but in overall use it's pretty straight forward, it's not a million miles away from the display list.
One thing I've noticed though is that it doesn't pool internally, so it's very wasteful ( I've ported DN8 to Android, and it doesn't run too bad, but I'm slightly concerned about the memory leaking away ).
Where I've got it running with away3D I've had a good hack at the code to try and tidy up what I can, but there's a point of diminishing returns. The GPU particles for example, they may run quickly but they create so many objects to get them running. Fine for something like a fire effect, but for explosions they're not really usable.
( I assume the GC kicks in and sorts most of this out, but that's kinda random, and it's the last thing you want when running on mobile ).
Also the change in workflow is a shock to the system, having to use things like TexturePacker ( Which is excellent btw, well worth looking at ) and making sure all your sprites are the right size.
I'm trying to knock my own framework up, it's just a case of finding the time, when you're indie you don't really have the luxury of R&D, everything has to have a fairly sharp-ish payback.
Interesting stuff. I didn't know ND2D existed before I plumped for Starling so was interested in it for comparison. Had you dabbled with genome2d as well?
Having a few memory leaks in Starling as well, but I suspect my own code, I'm not the tidiest and probably got some orphaned objects hanging about.
TexturePacker, yup, bought and use regularly, does the job pretty seamlessly.
R&D... hmm, yeah, unfortunately money always wins these days, bills have got to be paid etc. Would be nice to just spend a month or so dabbling about with stuff