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Hill detection
Hello,
I'm currently working on a game which will eventually require hill collision detection, as in my environment will not be flat and i want my character to be able to follow the different bumps in the path. Would somebody be able to point me in the right direction for this, I've been searching for tutorials but can't seem to find many on this topic. Ideally I would be able to use 1 movieclip which stores the path the character runs on however I'm really not sure how the collision would work.
Thanks heaps.
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