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Thread: How many lines of code is the average/your average flash game?

  1. #1
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    Talking How many lines of code is the average/your average flash game?

    With and without frameworks the developer wrote.

    My first Flash game(I wrote it in Actionscript 2.0) is around 5500, though I didn't use OOP then.
    The framework I wrote for my games is around 5000 lines(When I summed up the number of lines in v1.0 it was 4614, and now I am on v1.22).
    I am working on my first serious Flash project and I'm done with the engine, the menus and half of the levels. I need to make more levels(Around as twice more), a final boss, cutscenes, achievements, saving, a progress tracker and a few more basic things.
    With the framework I mentioned it counted 10576 lines, so subtract around 5000 and you get around 5576. The stuff I need to add will probably raise that to around 8000. The game is not mega complex, but it's not a simple game. The reason I have to write a few thousand less lines is because of my framework, which makes many things very easy to implement.

    What about your projects and others' you know about?

  2. #2
    Junior Member mr malee's Avatar
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    It's not about the size of your code but how you use it.

  3. #3
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    Well, yes, but this topic isn't really about going into detail for that... People can just mention if they are using a framework and OOP.

  4. #4
    Hype over content... Squize's Avatar
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    Just checked as I was curious, Outpost:Swarm has a 125 classes, that's not counting 3rd party ones such as Nape and the Playtomic stuff.

    Swarm is really cut down from Outpost:Haven, so I dread to think how many classes are in that, 150+ easily.

    That's the beauty of composition over inheritance

    Squize.

  5. #5
    Member Alloy Bacon's Avatar
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    1 line

  6. #6
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    Question

    Umm, 1..?
    lol

  7. #7
    Member Alloy Bacon's Avatar
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    stop();

    lol

  8. #8
    When in doubt ask Eager Beaver's Avatar
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    Are you paid by the lines of code you have in the game? -LOL-
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  9. #9
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Quote Originally Posted by Squize View Post
    Just checked as I was curious, Outpost:Swarm has a 125 classes, that's not counting 3rd party ones such as Nape and the Playtomic stuff.

    Swarm is really cut down from Outpost:Haven, so I dread to think how many classes are in that, 150+ easily.

    That's the beauty of composition over inheritance

    Squize.
    I was curious too; might not be a game but the kiosk software I developed used 92 classes and came in right under the 25000 line mark. Ultimately it depends on your game; though depending on how you write said code, it might be more of a hindrance if you're not writing efficient code.
    The 'Boose':
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    ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
    New addition: OCZ Vertex 240GB SATA III SSD
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  10. #10
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    At average about 1000 lines for me.

  11. #11
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    I'm just starting to do JavaScript. Mine are about 150-400 lines long.

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