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[RESOLVED] AS3 Checksum of Compiled Self
How would I do a checksum of the compiled file of the file for which I write the checksum code in?
Would this require to ask the client for additional permissions?
I'm trying to figure out a way to verify that the client is using the correct version of the game client swf file. I would need to do a checksum of the swf file itself where I write the checksum code in.
I'm not looking to use AIR
Last edited by xslaught; 07-20-2012 at 06:11 AM.
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You can get the data of the SWF by accessing loaderInfo.bytes. Using that you can calculate a hash.
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