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Thread: Help with component

  1. #1
    KoolMoves Moderator blanius's Avatar
    Join Date
    Jul 2001
    Location
    Atlanta GA
    Posts
    5,244

    Help with component

    Hoping Wilbert can help me out here:

    I wanted to use the following

    code:

    package com.example.programmingas3.socket {
    import flash.events.*;
    import flash.net.Socket;
    import flash.system.Security;
    import flash.utils.ByteArray;
    import flash.utils.setTimeout;

    import fl.controls.TextArea;
    import fl.core.UIComponent;

    public class Telnet {
    private const CR:int = 13; // Carriage Return (CR)
    private const WILL:int = 0xFB; // 251 - WILL (option code)
    private const WONT:int = 0xFC; // 252 - WON'T (option code)
    private const DO:int = 0xFD; // 253 - DO (option code)
    private const DONT:int = 0xFE; // 254 - DON'T (option code)
    private const IAC:int = 0xFF; // 255 - Interpret as Command (IAC)

    private var serverURL:String;
    private var portNumber:int;
    private var socket:Socket;
    private var ta:TextArea;
    private var state:int = 0;

    public function Telnet(server:String, port:int, output:TextArea) {
    // set class variables to the values passed to the constructor.
    serverURL = server;
    portNumber = port;
    ta = output;

    // Create a new Socket object and assign event listeners.
    socket = new Socket();
    socket.addEventListener(Event.CONNECT, connectHandler);
    socket.addEventListener(Event.CLOSE, closeHandler);
    socket.addEventListener(ErrorEvent.ERROR, errorHandler);
    socket.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
    socket.addEventListener(ProgressEvent.SOCKET_DATA, dataHandler);

    // Load policy file from remote server.
    Security.loadPolicyFile("http://" + serverURL + "/crossdomain.xml");
    // Attempt to connect to remote socket server.
    try {
    msg("Trying to connect to " + serverURL + ":" + portNumber + "\n");
    socket.connect(serverURL, portNumber);
    } catch (error:Error) {
    /*
    Unable to connect to remote server, display error
    message and close connection.
    */
    msg(error.message + "\n");
    socket.close();
    }
    }

    /**
    * This method is called if the socket encounters an ioError event.
    */
    public function ioErrorHandler(event:IOErrorEvent):void {
    msg("Unable to connect: socket error.\n");
    }

    /**
    * This method is called by our application and is used to send data
    * to the server.
    */
    public function writeBytesToSocket(ba:ByteArray):void {
    socket.writeBytes(ba);
    socket.flush();
    }

    private function connectHandler(event:Event):void {
    if (socket.connected) {
    msg("connected...\n");
    } else {
    msg("unable to connect\n");
    }
    }

    /**
    * This method is called when the socket connection is closed by
    * the server.
    */
    private function closeHandler(event:Event):void {
    msg("closed...\n");
    }

    /**
    * This method is called if the socket throws an error.
    */
    private function errorHandler(event:ErrorEvent):void {
    msg(event.text + "\n");
    }

    /**
    * This method is called when the socket receives data from the server.
    */
    private function dataHandler(event:ProgressEvent):void {
    var n:int = socket.bytesAvailable;
    // Loop through each available byte returned from the socket connection.
    while (--n >= 0) {
    // Read next available byte.
    var b:int = socket.readUnsignedByte();
    switch (state) {
    case 0:
    // If the current byte is the "Interpret as Command" code, set the state to 1.
    if (b == IAC) {
    state = 1;
    // Else, if the byte is not a carriage return, display the character using the msg() method.
    } else if (b != CR) {
    msg(String.fromCharCode(b));
    }
    break;
    case 1:
    // If the current byte is the "DO" code, set the state to 2.
    if (b == DO) {
    state = 2;
    } else {
    state = 0;
    }
    break;
    // Blindly reject the option.
    case 2:
    /*
    Write the "Interpret as Command" code, "WONT" code,
    and current byte to the socket and send the contents
    to the server by calling the flush() method.
    */
    socket.writeByte(IAC);
    socket.writeByte(WONT);
    socket.writeByte(b);
    socket.flush();
    state = 0;
    break;
    }
    }
    }

    /**
    * Append message to the TextArea component on the display list.
    * After appending text, call the setScroll() method which controls
    * the scrolling of the TextArea.
    */
    private function msg(value:String):void {
    ta.text += value;
    ta.dispatchEvent(new Event(Event.CHANGE));
    setTimeout(setScroll, 100);
    }

    /**
    * Scroll the TextArea component to its maximum vertical scroll
    * position so that the TextArea always shows the last line returned
    * from the server.
    */
    public function setScroll():void {
    // ta.verticalScrollPosition = ta.maxVerticalScrollPosition;
    ta.verticalScrollPosition = ta.maxVerticalScrollPosition;
    }
    }
    }



    but the fl.textarea won't work. and I'm not sure how to program around it.

  2. #2
    Senior Member
    Join Date
    Dec 2002
    Location
    Netherlands
    Posts
    1,632
    fl.controls.TextArea and fl.core.UIComponent are Adobe classes that are not available for KoolMoves if I'm correct.
    As far as I can see, textarea is only used for output so you could probably use a dynamic textfield instead.

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