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Thread: Looping a symbol animation when a stop command has been used

  1. #1
    Junior Member
    Join Date
    Oct 2012
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    2

    Looping a symbol animation when a stop command has been used

    Hi Guys,

    I'm trying to make an interactive animation and I have a graphic that is an animation and added to the library as such and this has been placed into the overall timeline. At one point in the overall animation I have stopped everything using the stop command. However I still want this particular piece of animation to play as everything else is paused. What is the best way of going about this.

    Any ideas as I've been looking around but don't seem to be getting anywhere. I'm using Flash CS6

    Thanks very much for any help you guys can provide

  2. #2
    Flashkit historian Frets's Avatar
    Join Date
    Oct 2000
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    8,797
    Movie clips have independent timelines

    If you place it in a separate mc then the timeline inside the mc will govern if the animation is playing or not.

  3. #3
    Junior Member
    Join Date
    Oct 2012
    Posts
    2
    Thanks I found this out yesterday after much messing about!

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