No onEnterFrames, when a button is clicked it will fade out the exisiting image and load the new one, has image loader built in.
Buttons are created based on the image amount.
You will obviously need to have your images in the same directory.
Okay installed flash cs6,yeah it does what it should do just can i change the speed of fading and time of switching pictures?
AngelHDZ did you manage to do something?
Thanks for helping
you can control the speeds from the first frame, changing the time the image is shown for is as easy as adding frames between the gap, if you are capable you could add a setInterval instead.
Morsus, i tried it but i didn't get it to work. What fruitbeard made is even better, but it still have a bug, and it is when you click the buttons not always the corresponding image is shown, sometimes it shows the first image. I think that is surely due to the function timeout. We need to manage to stop or delete it on buttons press. I tried clearTimeout , delete myFunction;, delete _root.onEnterFrame;, but nothing.
Good job fruitbeard, he will love it. And very well played hehe, no need for use setTimeout function, using frames instead. It's a pain trying to stop or delete the the setTimeout function or the onEnterFrame within it.