Hi!
Working on a mobile application (AIR for Android).
I have a specific class that handles the assets.
If I load/use "FlowerImageClass2" it's woking fine, but I want to load many differnet assets randomly.
Basically I want to do something like this in psuedo-code:
myClass = "FlowerImageClass" + rnd;
I've tried solutions like this, but it's not working...
var myClass:Class = new (getDefinitionByName("FlowerImageClass"+rnd)) as Class);
Part of the code looks like this:
I want to try this solution, but if it will be to tricky I can go for another approach..Code:[Embed(source="../assets/flower1.png")] private var FlowerImageClass1:Class; [Embed(source="../assets/flower2.png")] private var FlowerImageClass2:Class; public function Flower(xPos:Number, yPos:Number){ rnd = Math.random() * 2 + 1; bitmap = new FlowerImageClass2 as Bitmap; bitmap.x = xPos - bitmap.width/2; bitmap.y = yPos - bitmap.height/2; addChild(bitmap); }
Any kind of help will be appreciated.
-- thanks for in advance
/S-fish