Hi!

Working on a mobile application (AIR for Android).
I have a specific class that handles the assets.
If I load/use "FlowerImageClass2" it's woking fine, but I want to load many differnet assets randomly.

Basically I want to do something like this in psuedo-code:
myClass = "FlowerImageClass" + rnd;

I've tried solutions like this, but it's not working...
var myClass:Class = new (getDefinitionByName("FlowerImageClass"+rnd)) as Class);


Part of the code looks like this:
Code:
		[Embed(source="../assets/flower1.png")]
		private var FlowerImageClass1:Class;
		
		[Embed(source="../assets/flower2.png")]
		private var FlowerImageClass2:Class;

		public function Flower(xPos:Number, yPos:Number){

			rnd = Math.random() * 2 + 1;

			bitmap = new FlowerImageClass2 as Bitmap;
			bitmap.x = xPos - bitmap.width/2;
			bitmap.y = yPos - bitmap.height/2;
			addChild(bitmap);
                }
I want to try this solution, but if it will be to tricky I can go for another approach..

Any kind of help will be appreciated.

-- thanks for in advance
/S-fish