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[AS3] How to stop playing movie clip after some time
I made a game in adobe flash cs6 [AS3] and i am having a problem…
I just made a shooting game, in which , there is a turret , which faces towards the mouse..
The code for this if someone needs :-
Code:
function moveturret (e:Event)
{
aim.x = mouseX
aim.y = mouseY
var differenceX = mouseX – turret.x;
var differenceY = mouseY – turret.y;
var radianToDegrees = (Math.PI/180);
turret.rotation = Math.atan2(differenceY, differenceX)/radianToDegrees;
}
now, i made the thing that, whereever we click, a explosion appears.Every thing that touches the explosion will disapear.
So, the problem is that, the explosion does not disappear!!
Please help me with it….
The whole code is like this:-
Code:
import flash.events.Event;
import fl.motion.MotionEvent;
addEventListener (Event.ENTER_FRAME,moveturret);
Mouse.hide();
var firegun:boom22 = new boom22();
function moveturret (e:Event)
{
aim.x = mouseX
aim.y = mouseY
var differenceX = mouseX – turret.x;
var differenceY = mouseY – turret.y;
var radianToDegrees = (Math.PI/180);
turret.rotation = Math.atan2(differenceY, differenceX)/radianToDegrees;
}
stage.addEventListener(MouseEvent.CLICK,fire);
function fire (e:MouseEvent)
{
firegun.x = mouseX
firegun.y = mouseY
addChild(firegun);
}
firegun.addEventListener(Event.ENTER_FRAME, removeSelfWhenDone, false, 0, true);
// on every frame tick, check if last frame is reached, if so, remove it from it’s parent (which would be the stage)
function removeSelfWhenDone(inputEvent:Event):void {
var clip:MovieClip = (MovieClip) (inputEvent.target);
if(clip.currentFrame == clip.totalFrames){
// also remove the event listener (as it gets added again later)
clip.parent.removeChild(clip);
clip.removeEventListner(Event.ENTER_FRAME, removeSelfWhenDone, false, 0, true);
}
}
please help!!
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When you know are.
You can try to debug things by using trace() actions. I would start by tracing the framecounts to make sure it's acting as you expect.
For instance:
Code:
trace("MC.name: " + clip.name + " , currentFrame: " + clip.currentFrame + " , totalFrames: " + clip.totalFrames);
I have no idea what firegun is, is that the explosion? Try a trace near the "removeChild" code to check if that stuff is even called. You're not getting any errors?
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