A Flash Developer Resource Site

Results 1 to 16 of 16

Thread: Requesting help tkx?!

  1. #1
    Member
    Join Date
    Mar 2011
    Posts
    68

    Question Requesting help tkx?!

    hey guys,

    im not a flash coder/designer and i already asked for help on this question but i only used the code once in my life-time, and, ive took some tutorials from internet that strangly i cannot find anymore..so basicaly i lost my knowlege about this in the past 1 or 2 years and i need some help on this again:

    The thing is im building a small mp3 player to my webpage and i need some help on 2 things:

    1 - my playbar extends very long: i have a 200 width graphic converted to movie clip but i cannot get the code to make it width along...this is the code im using but for sure misses someting:
    Code:
    var position = Math.floor(sound.position/1000)
    _root.AreaS.playbar._width = position
    2 - this one is realy realy realy amateur that i do not know how i forgot...how the hell do we put the mp3 time on a dynamic text????
    well i know is some basic formula considering "getBytesLoaded" and "getBytesTotal" but ive tried to / it and *60 etc and i cannot set the time for the dynamic text..it always get "0" has number???!!!!

    Thanks guys and sorry to be such a dumb sometimes, all the time, NEVER ...

    Duarte V.

  2. #2
    Senior Member realMakc's Avatar
    Join Date
    Oct 2002
    Posts
    927
    1 well obviously you need to know exact maximum of position. then your _width could be 200 * position / max_position.
    2 getBytesLoaded is bytes loaded not time. you could be downloading bytes faster than sound plays.
    who is this? a word of friendly advice: FFS stop using AS2

  3. #3
    Member
    Join Date
    Mar 2011
    Posts
    68
    Quote Originally Posted by realMakc View Post
    1 well obviously you need to know exact maximum of position. then your _width could be 200 * position / max_position.
    2 getBytesLoaded is bytes loaded not time. you could be downloading bytes faster than sound plays.
    1-> Beatuy hint man... i tried out and remebered...200*position/duration...yeah! Thanks...
    2-> im gonna try to figure this out cause i really would like that my player had the time on it...cause it also gonna plays mixsets despite of my original tracks and is always good to have the time for those cause they are always + than 40 minutes....i would like help on this ....if i find out i will warn you.....

    Thanks again for the tip and for the quick answer...

    Duarte V.

  4. #4
    Member
    Join Date
    Mar 2011
    Posts
    68
    ok..i made it...i could get the time for my mp3s....since im not run the time and its there just to tell how much time the mp3 has im ok on this one... now i have a small problem with another thing..well...it can be bypassed if there is no reply to this but i will try to have one anyway...

    i have a scroller on my player, but is now fixed and it only moves when i try to find a part of the mp3 ...i tried to put in on move with the playbar and it worked but when i try to scrub it it works ..lets say 1/2 of it.... what i mean is i can scrub but not perfectly as when its quiet waiting for a drag... when i put it on moving along with the playbar and try to drag it it just goes back and foward from the position of the playbar to where i have the mouse, and its not precise, although i can drag it foward but with no precision......this is the code im using:
    Code:
    onClipEvent (enterFrame) {
    loadbar = Math.floor(_root.mysound.getBytesLoaded/200);
    var position = Math.floor(_root.mysound.position/1000);
    var duration = Math.floor(_root.mysound.duration/1000);
    var pos = Math.floor((200*_root.mysound.position)/_root.mysound.duration);
    scroller._x = pos;
    scroller.onPress = function (){
    _root.mysound.stop();
    startDrag("scroller", true, 0, 0, 200, 0);
    scroller.onRelease = function (){
    stopDrag();
    var cue = Math.floor((scroller._x*duration)/200);
    _root.mysound.start(cue, true);
    scroller.onReleaseOutside = function (){
    stopDrag();
    var cue = Math.floor((scroller._x*duration)/200);
    _root.mysound.start(cue, true);
    };
    };
    };
    }
    Well this is just to try to mmake it better but its not properly very needed...despite of im a complete amateur i dont expect many visitors in my webpage :s

    Thanks:

    Duarte V.
    Last edited by Alienoiz; 02-28-2013 at 12:46 AM.

  5. #5
    . fruitbeard's Avatar
    Join Date
    Oct 2011
    Posts
    1,780
    Hi,

    Without seeing your set up and stuff is this any help to you
    PHP Code:
    onClipEvent (load) {
        
    BarWidth 200;
        
    //BarWidth = MyBar._width;// sets it to whatever width the bar is
    }

    onClipEvent (enterFrame) {
        
    loadbar Math.floor(_root.mysound.getBytesLoaded BarWidth);
        var 
    position Math.floor(_root.mysound.position 1000);
        var 
    duration Math.floor(_root.mysound.duration 1000);
        var 
    pos Math.floor((BarWidth _root.mysound.position) / _root.mysound.duration);
        
    scroller._x pos;
        
    cue Math.floor((scroller._x duration) / BarWidth);
        
    //cue = Math.floor(((scroller._x * duration) / BarWidth) / 1000);// probably better !!
        
    scroller.onPress = function()
        {
            
    startDrag(scrollertrue00BarWidth0);
            
    _root.mysound.stop();
        };
        
    scroller.onRelease scroller.onReleaseOutside = function ()
        {
            
    stopDrag();
            
    _root.mysound.start(cue,true);
        };

    Last edited by fruitbeard; 02-28-2013 at 03:04 AM.

  6. #6
    Member
    Join Date
    Mar 2011
    Posts
    68
    Quote Originally Posted by fruitbeard View Post
    Hi,

    Without seeing your set up and stuff is this any help to you
    PHP Code:
    onClipEvent (load) {
        
    BarWidth 200;
        
    //BarWidth = MyBar._width;// sets it to whatever width the bar is
    }

    onClipEvent (enterFrame) {
        
    loadbar Math.floor(_root.mysound.getBytesLoaded BarWidth);
        var 
    position Math.floor(_root.mysound.position 1000);
        var 
    duration Math.floor(_root.mysound.duration 1000);
        var 
    pos Math.floor((BarWidth _root.mysound.position) / _root.mysound.duration);
        
    scroller._x pos;
        
    cue Math.floor((scroller._x duration) / BarWidth);
        
    //cue = Math.floor(((scroller._x * duration) / BarWidth) / 1000);// probably better !!
        
    scroller.onPress = function()
        {
            
    startDrag(scrollertrue00BarWidth0);
            
    _root.mysound.stop();
        };
        
    scroller.onRelease scroller.onReleaseOutside = function ()
        {
            
    stopDrag();
            
    _root.mysound.start(cue,true);
        };

    hi.. thanks for the attention...i believe it does not works...ive tried the code and i cannot drag the scroller...the code i gave seems to work but i cannot drag the scroller smoothly... it kinda drags in "long blocks" through the loadbar.. Thanks again:

    Duarte V.

  7. #7
    . fruitbeard's Avatar
    Join Date
    Oct 2011
    Posts
    1,780
    Hi,

    Perhaps if you can attach your fla here then we can help you further, its hard to try and imitate how things are set up and draw everything.

    I have a player you can try to de-compile here

    or this one, under music here

  8. #8
    Member
    Join Date
    Mar 2011
    Posts
    68

    Smile

    Quote Originally Posted by fruitbeard View Post
    Hi,

    Perhaps if you can attach your fla here then we can help you further, its hard to try and imitate how things are set up and draw everything.

    I have a player you can try to de-compile here

    or this one, under music here
    hey bro...here it is my small fla code...i will not try to decompile your stuff..i dont know if this looks good to you or not ..anyway when things are tutorials i try to understand and copy some parts of the code but normaly tutorials are very basic for this, i dont saw your code but im sure its has more than 100 thisng i will not understand and will confuse my code and my head if i try to understand it.... anyway... you can easly inspect this and gimme some hints : http://dl.dropbox.com/u/37638606/Untitled.zip

    Thanks

    Duarte V.

  9. #9
    . fruitbeard's Avatar
    Join Date
    Oct 2011
    Posts
    1,780
    Hi,

    Here you go, you will notice a few changes to the code, its CS5, that is the lowest I can save it to.

  10. #10
    Member
    Join Date
    Mar 2011
    Posts
    68
    Quote Originally Posted by fruitbeard View Post
    Hi,

    Here you go, you will notice a few changes to the code, its CS5, that is the lowest I can save it to.
    Tkx but this does not open in Flash 8..and i do not have CS5.....

  11. #11
    . fruitbeard's Avatar
    Join Date
    Oct 2011
    Posts
    1,780
    Hi,

    Ok then, I will guide you through it.

    On the main timeline place this code
    PHP Code:
    var TheWidth 200;

    PlayTime.text "00:00";
    FullTime.text "00:00"
    on your play button remove the code and put this code
    PHP Code:
    on (release) {
        
    trilha = new Sound();
        
    som "Test.mp3";
        
    trilha.loadSound(som,true);
        
    Played true;

    on AreaS movieclip, remove all code and replace with this code
    PHP Code:
    onClipEvent (load) {
        
    scroller._x 0;
        
    playbar._width 0;
        
    loadbar._width 0;
    }

    onClipEvent (enterFrame) {
        if (
    _parent.Played == true)
        {
            
    // *** Total Time 
            
    var TotalTime Math.floor(_parent.trilha.duration 1000);
            var 
    TotalMin Math.floor(TotalTime 60);
            var 
    TotalSec Math.floor(TotalTime) % 60;
            if (
    TotalMin 10)
            {
                
    TotalMin "0" TotalMin;
            }
            if (
    TotalSec 10)
            {
                
    TotalSec "0" TotalSec;
            }
            
    _parent.FullTime.text TotalMin ":" TotalSec;
            
    // *** Playing Time       
            
    var PlayingTime _parent.trilha.position 1000;
            var 
    PlayMin Math.floor(PlayingTime 60);
            var 
    PlaySec Math.floor(PlayingTime) % 60;
            if (
    PlayMin 10)
            {
                
    PlayMin "0" PlayMin;
            }
            if (
    PlaySec 10)
            {
                
    PlaySec "0" PlaySec;
            }
            
    _parent.PlayTime.text PlayMin ":" PlaySec;
            
    // *** Loadbar fill
            
    var NowLoading _parent.trilha.getBytesLoaded() / 1000;
            var 
    NowComplete _parent.trilha.getBytesTotal() / 1000;
            var 
    NowLoaded Math.round((NowLoading NowComplete) * _parent.TheWidth);
            
    loadbar._width NowLoaded;
            
    // *** Playbar movement
            
    var playpos Math.floor((_parent.TheWidth _parent.trilha.position) / _parent.trilha.duration);
            
    playbar._width playpos;
            
    // *** Scrollbar
            
    scroller._x playbar._x playbar._width;
            
    scroller.onPress = function()
            {
                
    scroller.onEnterFrame = function()
                {
                    
    startDrag(thistrue00_parent.TheWidth0);
                    
    _parent.trilha.stop();
                };
            };
            
    scroller.onRelease scroller.onReleaseOutside = function ()
            {
                
    stopDrag();
                
    delete scroller.onEnterFrame;
                var 
    duration Math.floor(_parent.trilha.duration 1000);
                var 
    cue Math.floor((scroller._x duration) / _parent.TheWidth);
                
    _parent.trilha.start(cue);
            };
            
    // *** Song finishes
            
    _parent.trilha.onSoundComplete = function()
            {
                
    scroller._x 0;
                
    playbar._width 0;
                
    loadbar._width 0;
                
    _parent.Played false;
                
    _parent.trilha.stop();
                
    _parent.PlayTime.text "00:00";
                
    _parent.FullTime.text "00:00";
            };
        }

    place on the stage two textfields
    one named FullTime
    the other named PlayTime

    you can delete the empty movieclip from the stage

    or perhaps somebody would be kind enough to make it flash 8 compatible for you

    good luck

  12. #12
    Member
    Join Date
    Mar 2011
    Posts
    68
    Quote Originally Posted by fruitbeard View Post
    Hi,

    Ok then, I will guide you through it.

    On the main timeline place this code
    PHP Code:
    var TheWidth 200;

    PlayTime.text "00:00";
    FullTime.text "00:00"
    on your play button remove the code and put this code
    PHP Code:
    on (release) {
        
    trilha = new Sound();
        
    som "Test.mp3";
        
    trilha.loadSound(som,true);
        
    Played true;

    on AreaS movieclip, remove all code and replace with this code
    PHP Code:
    onClipEvent (load) {
        
    scroller._x 0;
        
    playbar._width 0;
        
    loadbar._width 0;
    }

    onClipEvent (enterFrame) {
        if (
    _parent.Played == true)
        {
            
    // *** Total Time 
            
    var TotalTime Math.floor(_parent.trilha.duration 1000);
            var 
    TotalMin Math.floor(TotalTime 60);
            var 
    TotalSec Math.floor(TotalTime) % 60;
            if (
    TotalMin 10)
            {
                
    TotalMin "0" TotalMin;
            }
            if (
    TotalSec 10)
            {
                
    TotalSec "0" TotalSec;
            }
            
    _parent.FullTime.text TotalMin ":" TotalSec;
            
    // *** Playing Time       
            
    var PlayingTime _parent.trilha.position 1000;
            var 
    PlayMin Math.floor(PlayingTime 60);
            var 
    PlaySec Math.floor(PlayingTime) % 60;
            if (
    PlayMin 10)
            {
                
    PlayMin "0" PlayMin;
            }
            if (
    PlaySec 10)
            {
                
    PlaySec "0" PlaySec;
            }
            
    _parent.PlayTime.text PlayMin ":" PlaySec;
            
    // *** Loadbar fill
            
    var NowLoading _parent.trilha.getBytesLoaded() / 1000;
            var 
    NowComplete _parent.trilha.getBytesTotal() / 1000;
            var 
    NowLoaded Math.round((NowLoading NowComplete) * _parent.TheWidth);
            
    loadbar._width NowLoaded;
            
    // *** Playbar movement
            
    var playpos Math.floor((_parent.TheWidth _parent.trilha.position) / _parent.trilha.duration);
            
    playbar._width playpos;
            
    // *** Scrollbar
            
    scroller._x playbar._x playbar._width;
            
    scroller.onPress = function()
            {
                
    scroller.onEnterFrame = function()
                {
                    
    startDrag(thistrue00_parent.TheWidth0);
                    
    _parent.trilha.stop();
                };
            };
            
    scroller.onRelease scroller.onReleaseOutside = function ()
            {
                
    stopDrag();
                
    delete scroller.onEnterFrame;
                var 
    duration Math.floor(_parent.trilha.duration 1000);
                var 
    cue Math.floor((scroller._x duration) / _parent.TheWidth);
                
    _parent.trilha.start(cue);
            };
            
    // *** Song finishes
            
    _parent.trilha.onSoundComplete = function()
            {
                
    scroller._x 0;
                
    playbar._width 0;
                
    loadbar._width 0;
                
    _parent.Played false;
                
    _parent.trilha.stop();
                
    _parent.PlayTime.text "00:00";
                
    _parent.FullTime.text "00:00";
            };
        }

    place on the stage two textfields
    one named FullTime
    the other named PlayTime

    you can delete the empty movieclip from the stage

    or perhaps somebody would be kind enough to make it flash 8 compatible for you

    good luck
    OK bro..this seems very simple..well...at least i can understand it without any problems....please do not delete it...i will try it in the morning, i believe is very compatible with Flash 8 ... i do not see any kind of code that is not used in Flash 8, contrary to the new tutorials in internet that only speak in CS5 and i find very hard to understand....im sure i can do something with this.....

    Thanks:

    Duarte V.

  13. #13
    Member
    Join Date
    Mar 2011
    Posts
    68
    Tkx fruitbeard it works very fine..i do not know is why double click over the scroller makes the track open for download..anyway i have all for download at my web page... visit if you like at www.beatassist.eu ..... Thanks Again and Regards: Duarte Vinagre

  14. #14
    Member
    Join Date
    Mar 2011
    Posts
    68
    Quote Originally Posted by fruitbeard View Post
    Hi,

    Here you go, you will notice a few changes to the code, its CS5, that is the lowest I can save it to.
    fruitbeard you still there man? i still need some help, im confuse!!!! i have several tracks and i would like to add a button to strem all through a .xml playlist but i cannot combine your code with this one that was given to me earlier here in FlashKit by poltuda...here it is the code already altered by me....
    Code:
    on (release) {
    i = 0;
    listaMP3 = new XML();
    listaMP3.ignoreWhite = true;
    listaMP3.load("House.xml");
    listaMP3.onLoad = function() {
        _global.songfile = [];
        _global.songfile[i] = listaMP3.firstChild.childNodes[i].attributes.url;
        trilha = new Sound();
        list = listaMP3.firstChild.childNodes;
        som = list[i].attributes.url;
        trilha.loadSound(som,true);
        SongText.text = "House Tracks";
        trilha.onSoundComplete = playLoop;
    	
    };
    function playLoop() {
    	    _root.AreaS.scroller._x = 0; 
                _root.AreaS.playbar._width = 0; 
                _root.AreaS.loadbar._width = 0; 
        if (i<list.length-1) {
            i++;
            _global.songfile[i] = listaMP3.firstChild.childNodes[i].attributes.url;
            som = list[i].attributes.url;
            trilha.loadSound(som,true);
            SongText.text = "House Tracks";
        } else { 
    	     _root.AreaS.scroller._x = 0; 
                _root.AreaS.playbar._width = 0; 
                _root.AreaS.loadbar._width = 0; 
            i = 0;
            _global.songfile[i] = listaMP3.firstChild.childNodes[i].attributes.url;
            som = list[i].attributes.url;
            trilha.loadSound(som,true);
            SongText.text = "House Tracks";
        }
    }
    }
    well... i can do the loop thing but i cannot set the controls to get back into 0...it just plays the first track and then all bars and scroll stay in the end when the track changes..I hope you help me... i just do not understand well even if i put the Played = true given by you in this code....

    Thanks:

    Duarte V.

  15. #15
    . fruitbeard's Avatar
    Join Date
    Oct 2011
    Posts
    1,780
    Hi,

    Sorry , xml is not my thing, I use php to generate all of my play lists and birts and bobs.

  16. #16
    Member
    Join Date
    Mar 2011
    Posts
    68
    birts and bobs??!!! ok..i just dont know how to integrate the code..but tkx anyway!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center