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Play sound on key press
using CS5 AS2.
I have frame one using a listener for key presses. I am then converting the key into a KeyCode, then using switch case with that KeyCode to jump to a frame and play a sound_mc. each KeyCode will go to the corresponding letter sound. press "q" the computer plays q sound clip.
the problem.
I am testing this using three letters, so on frame 5,6, & 7 I have q_mc , w_mc , & e_mc. on a different AS layer i have a gotoAndPlay(1); so it should start on frame one and wait for a key, when a key is pressed it goes to the frame 5,6, or 7 depending on key. frame 5 works, no matter which mc i place there, but frame 6 plays two sounds, and frame 7 plays all three. so if 5=q 6=w & 7=e the q plays q, w plays q&w and e plays q,w,&e.
tried
I have tried many different configurations like moving my gotoandplay(1) a frame after the sound, I have added it to the same layer as the sound_mc, I have tried to label the frames and use the label in the switch case.
I can link up the file for a closer look if you have cs5 and want to look, any help is greatly appreciated.
Thank you.
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this is a link to the file and assets in dropbox
https://dl.dropbox.com/u/38197086/keyboard.zip
feel free to check it out and help if you can.
also, maybe there is an easier way to accomplish this. for example, maybe instead of gotoandplay a frame I can just play the "letter"_mc. if this can be done, i am unsure of the code, would I place all the sound_mc's on frame one? how would I make it so they don't play until key is pressed? can I play an _mc from the librarywithout it being on the stage/scene
thanks.
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SWEEEEEETness. I got it, I was in looking at my frame labels and noticed down a little lower in the properties the sound option, instead of using an _mc, I just added the sound here. made me switch case point to the label, and then on the label frame added, gotoandplay(1) to go back to the listener AS.
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