Hi there,
for the last couple of nights i've been searching for a tutorial of sorts which might point me in the right direction to coding/developing a sports fixture generator.
fortunately I stumbled across this AS2 code (http://www.kirupa.com/forum/showthre...light=fixtures)
Code:
var teamArr:Array = new Array("New York Jets", "Washington Redskins", "New York Yankees", "Dallas Cowboys", "LA Raiders");
function createFixtures(teamArr:Array, shuffle:Boolean) {
if (shuffle) {
teamArr.sort(function () {
return Math.round(Math.random());
});
}
var teams:Number = teamArr.length;
if (teams & 1 != 0) {
teams++;
teamArr.push("Bye");
}
var totalRounds:Number = teams - 1;
var matchesPerRound:Number = teams / 2;
var fixtureArr:Array = new Array(totalRounds);
for (var round:Number = 0; round < totalRounds; round++) {
fixtureArr[round] = new Array(matchesPerRound);
for (var match:Number = 0; match < matchesPerRound; match++) {
var home:String = teamArr[(round + match) % (teams - 1)];
var away:String = teamArr[(teams - 1 - match + round) % (teams - 1)];
if (match == 0) {
away = teamArr[teams - 1];
}
fixtureArr[round][match] = home + " v " + away;
}
}
var tempArr:Array = new Array(totalRounds);
for (var round:Number = 0; round < totalRounds; round++) {
tempArr[round] = new Array(matchesPerRound);
}
var even:Number = 0;
var odd:Number = (teams / 2);
for (var i:Number = 0; i < fixtureArr.length; i++) {
if (i % 2 == 0) {
tempArr[i] = fixtureArr[even++];
} else {
tempArr[i] = fixtureArr[odd++];
}
}
fixtureArr = tempArr;
for (var round:Number = 0; round < fixtureArr.length; round++) {
if (round % 2 == 1) {
fixtureArr[round][0] = swap(fixtureArr[round][0]);
}
}
// second half of season - comment out if not required
var rounds = fixtureArr.length;
for (var i:Number = rounds; i < rounds * 2; i++) {
fixtureArr[i] = new Array(matchesPerRound);
for (var match:Number = 0; match < matchesPerRound; match++) {
fixtureArr[i][match] = swap(tempArr[i - rounds][match]);
}
}
//
function swap(arg) {
var components:Array = arg.split(" v ");
return components[1] + " v " + components[0];
}
// send fixture list to Output Panel
var fixtureList:String = "";
for (var i:Number = 0; i < fixtureArr.length; i++) {
fixtureList = "Round " + (i + 1) + newline;
for (var match:Number = 0; match < matchesPerRound; match++) {
fixtureList += fixtureArr[i][match];
fixtureList += newline;
}
trace(fixtureList);
}
//return fixtureList;
}
createFixtures(teamArr, true);
now its maybe because its been a long time since I've done anything with Flash properly but I pasted this code into a new FLA file, which I then published but there is no output??
so I was wondering if someone would be kind enough to inform me (by going of the code) how I might get the output of fixtures that I require??
many thanks in advance!!!!