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Thread: [RESOLVED] Code Output Assistance

  1. #1
    Junior Member
    Join Date
    Jan 2010
    Posts
    12

    resolved [RESOLVED] Code Output Assistance

    Hi there,

    for the last couple of nights i've been searching for a tutorial of sorts which might point me in the right direction to coding/developing a sports fixture generator.

    fortunately I stumbled across this AS2 code (http://www.kirupa.com/forum/showthre...light=fixtures)

    Code:
    var teamArr:Array = new Array("New York Jets", "Washington Redskins", "New York Yankees", "Dallas Cowboys", "LA Raiders");
    function createFixtures(teamArr:Array, shuffle:Boolean) {
    	if (shuffle) {
    		teamArr.sort(function () {
    			return Math.round(Math.random());
    		});
    	}
    	var teams:Number = teamArr.length;
    	if (teams & 1 != 0) {
    		teams++;
    		teamArr.push("Bye");
    	}
    	var totalRounds:Number = teams - 1;
    	var matchesPerRound:Number = teams / 2;
    	var fixtureArr:Array = new Array(totalRounds);
    	for (var round:Number = 0; round < totalRounds; round++) {
    		fixtureArr[round] = new Array(matchesPerRound);
    		for (var match:Number = 0; match < matchesPerRound; match++) {
    			var home:String = teamArr[(round + match) % (teams - 1)];
    			var away:String = teamArr[(teams - 1 - match + round) % (teams - 1)];
    			if (match == 0) {
    				away = teamArr[teams - 1];
    			}
    			fixtureArr[round][match] = home + " v " + away;
    		}
    	}
    	var tempArr:Array = new Array(totalRounds);
    	for (var round:Number = 0; round < totalRounds; round++) {
    		tempArr[round] = new Array(matchesPerRound);
    	}
    	var even:Number = 0;
    	var odd:Number = (teams / 2);
    	for (var i:Number = 0; i < fixtureArr.length; i++) {
    		if (i % 2 == 0) {
    			tempArr[i] = fixtureArr[even++];
    		} else {
    			tempArr[i] = fixtureArr[odd++];
    		}
    	}
    	fixtureArr = tempArr;
    	for (var round:Number = 0; round < fixtureArr.length; round++) {
    		if (round % 2 == 1) {
    			fixtureArr[round][0] = swap(fixtureArr[round][0]);
    		}
    	}
    	// second half of season - comment out if not required
    	var rounds = fixtureArr.length;
    	for (var i:Number = rounds; i < rounds * 2; i++) {
    		fixtureArr[i] = new Array(matchesPerRound);
    		for (var match:Number = 0; match < matchesPerRound; match++) {
    			fixtureArr[i][match] = swap(tempArr[i - rounds][match]);
    		}
    	}
    	// 
    	function swap(arg) {
    		var components:Array = arg.split(" v ");
    		return components[1] + " v " + components[0];
    	}
    	// send fixture list to Output Panel
    	var fixtureList:String = "";
    	for (var i:Number = 0; i < fixtureArr.length; i++) {
    		fixtureList = "Round " + (i + 1) + newline;
    		for (var match:Number = 0; match < matchesPerRound; match++) {
    			fixtureList += fixtureArr[i][match];
    			fixtureList += newline;
    		}
    		trace(fixtureList);
    	}
    	//return fixtureList;
    }
    createFixtures(teamArr, true);
    now its maybe because its been a long time since I've done anything with Flash properly but I pasted this code into a new FLA file, which I then published but there is no output??

    so I was wondering if someone would be kind enough to inform me (by going of the code) how I might get the output of fixtures that I require??

    many thanks in advance!!!!

  2. #2
    . fruitbeard's Avatar
    Join Date
    Oct 2011
    Posts
    1,780
    Hi,

    Ok, it does output, but it is traced, so you will not see it in the created swf file.

    If you make a multiline text field, selectable ( so you can scroll it), and embed the font (any font), give the text field a name of"myText" and swap your code for this, or add the line i have added, it is commented
    PHP Code:
    var teamArr:Array = new Array("New York Jets""Washington Redskins""New York Yankees""Dallas Cowboys""LA Raiders");
    function 
    createFixtures(teamArr:Array, shuffle:Boolean)
    {
        if (
    shuffle)
        {
            
    teamArr.sort(function ()
            {
            return 
    Math.round(Math.random());
            });
        }
        var 
    teams:Number teamArr.length;
        if (
    teams != 0)
        {
            
    teams++;
            
    teamArr.push("Bye");
        }
        var 
    totalRounds:Number teams 1;
        var 
    matchesPerRound:Number teams 2;
        var 
    fixtureArr:Array = new Array(totalRounds);
        for (var 
    round:Number 0round totalRoundsround++)
        {
            
    fixtureArr[round] = new Array(matchesPerRound);
            for (var 
    match:Number 0match matchesPerRoundmatch++)
            {
                var 
    home:String teamArr[(round match) % (teams 1)];
                var 
    away:String teamArr[(teams match round) % (teams 1)];
                if (
    match == 0)
                {
                    
    away teamArr[teams 1];
                }
                
    fixtureArr[round][match] = home " v " away;
            }
        }
        var 
    tempArr:Array = new Array(totalRounds);
        for (var 
    round:Number 0round totalRoundsround++)
        {
            
    tempArr[round] = new Array(matchesPerRound);
        }
        var 
    even:Number 0;
        var 
    odd:Number = (teams 2);
        for (var 
    i:Number 0fixtureArr.lengthi++)
        {
            if (
    == 0)
            {
                
    tempArr[i] = fixtureArr[even++];
            }
            else
            {
                
    tempArr[i] = fixtureArr[odd++];
            }
        }
        
    fixtureArr tempArr;
        for (var 
    round:Number 0round fixtureArr.lengthround++)
        {
            if (
    round == 1)
            {
                
    fixtureArr[round][0] = swap(fixtureArr[round][0]);
            }
        }
        
    // second half of season - comment out if not required
        
    var rounds fixtureArr.length;
        for (var 
    i:Number roundsrounds 2i++)
        {
            
    fixtureArr[i] = new Array(matchesPerRound);
            for (var 
    match:Number 0match matchesPerRoundmatch++)
            {
                
    fixtureArr[i][match] = swap(tempArr[rounds][match]);
            }
        }
        
    // 
        
    function swap(arg)
        {
            var 
    components:Array = arg.split(" v ");
            return 
    components[1] + " v " components[0];
        }
        
    // send fixture list to Output Panel
        
    var fixtureList:String "";
        for (var 
    i:Number 0fixtureArr.lengthi++)
        {
            
    fixtureList "Round " + (1) + newline;
            for (var 
    match:Number 0match matchesPerRoundmatch++)
            {
                
    fixtureList += fixtureArr[i][match];
                
    fixtureList += newline;
            }
            
    trace(fixtureList);
            
    myText.text += fixtureList "\n";// ADDDED THIS LINE HERE
        
    }
        
    //return fixtureList;
    }

    createFixtures(teamArr,true); 

  3. #3
    Junior Member
    Join Date
    Jan 2010
    Posts
    12
    Thanks very much! Greatly appreciated!!

    Quote Originally Posted by fruitbeard View Post
    Hi,

    Ok, it does output, but it is traced, so you will not see it in the created swf file.

    If you make a multiline text field, selectable ( so you can scroll it), and embed the font (any font), give the text field a name of"myText" and swap your code for this, or add the line i have added, it is commented
    PHP Code:
    var teamArr:Array = new Array("New York Jets""Washington Redskins""New York Yankees""Dallas Cowboys""LA Raiders");
    function 
    createFixtures(teamArr:Array, shuffle:Boolean)
    {
        if (
    shuffle)
        {
            
    teamArr.sort(function ()
            {
            return 
    Math.round(Math.random());
            });
        }
        var 
    teams:Number teamArr.length;
        if (
    teams != 0)
        {
            
    teams++;
            
    teamArr.push("Bye");
        }
        var 
    totalRounds:Number teams 1;
        var 
    matchesPerRound:Number teams 2;
        var 
    fixtureArr:Array = new Array(totalRounds);
        for (var 
    round:Number 0round totalRoundsround++)
        {
            
    fixtureArr[round] = new Array(matchesPerRound);
            for (var 
    match:Number 0match matchesPerRoundmatch++)
            {
                var 
    home:String teamArr[(round match) % (teams 1)];
                var 
    away:String teamArr[(teams match round) % (teams 1)];
                if (
    match == 0)
                {
                    
    away teamArr[teams 1];
                }
                
    fixtureArr[round][match] = home " v " away;
            }
        }
        var 
    tempArr:Array = new Array(totalRounds);
        for (var 
    round:Number 0round totalRoundsround++)
        {
            
    tempArr[round] = new Array(matchesPerRound);
        }
        var 
    even:Number 0;
        var 
    odd:Number = (teams 2);
        for (var 
    i:Number 0fixtureArr.lengthi++)
        {
            if (
    == 0)
            {
                
    tempArr[i] = fixtureArr[even++];
            }
            else
            {
                
    tempArr[i] = fixtureArr[odd++];
            }
        }
        
    fixtureArr tempArr;
        for (var 
    round:Number 0round fixtureArr.lengthround++)
        {
            if (
    round == 1)
            {
                
    fixtureArr[round][0] = swap(fixtureArr[round][0]);
            }
        }
        
    // second half of season - comment out if not required
        
    var rounds fixtureArr.length;
        for (var 
    i:Number roundsrounds 2i++)
        {
            
    fixtureArr[i] = new Array(matchesPerRound);
            for (var 
    match:Number 0match matchesPerRoundmatch++)
            {
                
    fixtureArr[i][match] = swap(tempArr[rounds][match]);
            }
        }
        
    // 
        
    function swap(arg)
        {
            var 
    components:Array = arg.split(" v ");
            return 
    components[1] + " v " components[0];
        }
        
    // send fixture list to Output Panel
        
    var fixtureList:String "";
        for (var 
    i:Number 0fixtureArr.lengthi++)
        {
            
    fixtureList "Round " + (1) + newline;
            for (var 
    match:Number 0match matchesPerRoundmatch++)
            {
                
    fixtureList += fixtureArr[i][match];
                
    fixtureList += newline;
            }
            
    trace(fixtureList);
            
    myText.text += fixtureList "\n";// ADDDED THIS LINE HERE
        
    }
        
    //return fixtureList;
    }

    createFixtures(teamArr,true); 

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