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Thread: jumping on a slope!

  1. #1
    Junior Member
    Join Date
    Nov 2010
    Posts
    3

    jumping on a slope!

    I have this rather cool code for a _mc on a slope. The only problem I am having is making the sprite.mc change states/animation when the sprite.mc is jumping. Can you help? duh...

    here's the code I have:

    onClipEvent(load){
    speed = 5;
    gravity = 0;
    r = _height/2; //radius
    jumping = false;
    jumpingheight = 15;
    }

    onClipEvent(enterFrame){

    if(key.isDown(key.RIGHT)){
    _x + =speed;
    }
    if(key.isDown(key.LEFT)){
    _x - =speed;
    }


    if(key.isDown(key.UP) &&! jumping){
    jumping = true;
    gravity = -jumpheight;
    }

    if(!_root.ground.hitTest(_x,_y, true)){
    gravity++;
    _y+ = gravity;

    }else{
    jumping =false;
    gravity = 0;

    }
    while(_root.ground.hitTest(_x,_y-1+r,true)){
    jumping = false;
    _y--;
    }
    }

  2. #2
    Member
    Join Date
    Jul 2008
    Location
    Čakovec, Croatia
    Posts
    34
    Can you explain a little more your problem? Don't understand what do you mean with "changing states/animation"?

    I've created a circle with instance name "jumper" and and a rectangle at the bottom with instance name "ground" and added next code into actions layer:

    PHP Code:
    var speed 5;
    var 
    gravity 0;
    var 
    jumper._height/2//radius
    var jumping false;
    var 
    jumpingheight 15;

    jumper.onEnterFrame = function() {
        if(
    Key.isDown(Key.RIGHT)){
            
    this._x+=5;
        }
        if(
    Key.isDown(Key.LEFT)){
            
    this._x-=speed;
        }
        if((
    Key.isDown(Key.UP)) && (!jumping)){
            
    jumping true;
            
    gravity = -jumpingheight;
        }
        if(!
    ground.hitTest(this._x,this._ytrue)){
            
    gravity++;
            
    this._y += gravity;
        } else {
            
    jumping false;
            
    gravity 0;
        }
        while(
    ground.hitTest(this._x,this._y-1+r,true)){
            
    jumping false;
            
    this._y--;
        }

    Don't know if this helps you because, as I've mentioned above, I don't really understand what do you mean by "changing states/animation"...

    P.S. If you want to add a smoother falling down and jumping up you can use a tweening class (for example caurina tweener - you can find it on the net).
    Last edited by avukovi4; 12-18-2010 at 03:40 PM.

  3. #3
    Junior Member
    Join Date
    Nov 2010
    Posts
    3

    changing states

    changing states, I mean: apart from using Left & Right keypresses, use control and shift to incorporate a 'duck' and 'roll' animation.

    thanks for the kind reply.

    bryan

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