Basic game structure (fixing choppiness)
I just need a few pointers in the right direction.
Currently my game works by looping between two frames quickly, with variables and positions of movie clips being updated in each frame depending on user interaction. This is fine on my desktop, it runs smoothly. However, when I test it on AIR for iOS the game becomes choppy and at times unplayable. I am guessing that there is a better way to execute my code than looping between two frames quickly. Can anyone help me out with a suggestion or two?
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