CS3 How to increase number with decimals?
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Thread: How to increase number with decimals?

  1. #1
    Junior Member
    Join Date
    Jul 2013
    Posts
    1

    How to increase number with decimals?

    Hi guys,
    I'm new with action script so I'm really sorry if my question sounds silly ^^;


    I'm trying to find a script to increase number from 0.00 to 999.99. When I searched online, this script works for me:
    Code:
    timer_txt.text = 0; // start time
    
    
    function timer(){
        Number(timer_txt.text++);
        if(Number(timer_txt.text == 999)){
            clearInterval(myTimer);
            trace("finished");
        }
    }
    
    myTimer = setInterval(timer, 10); // 1000 milliseconds = 1 second
    // so the textfield is decreased by 1, every second
    Unfortunately, when I tried to put decimals on any number the script stopped to work (e.g timer_txt.text = 0.00; or if(Number(timer_txt.text == 999.99)). When I tried to make the increasement in decimals, it refuses to work as well (Number(timer_txt.text=timer_txt.text+0.55); )


    What can I do to make the number increase in decimals? And is it possible to control the increasement? (say +0.55 on every second). I have attached my .fla file if it helps.


    Thank you for taking your time to read this post! Any help will be very much appreciated.numberIncrease.fla

  2. #2
    Prid - Outing Nig 13's Avatar
    Join Date
    Jul 2006
    Location
    Norway
    Posts
    1,808
    Hello and welcome

    The code you found on the internet is an odd and rather messy way of achieving what you want, as using variables would be a lot easier and better - but, taking into account that you are new to actionscript, the code probably suits you better. But, instead of making the code even longer and more messier (which will probably make it look more complicated), I decided to write my own version to make the code easily editable to suit your needs

    Code:
    num = 0; // starting number
    step = 0.55; // increase number
    max = 999.99; // maximum number, where it stops
    
    timer_txt.text = num; // shows the starting number in the textfield
    
    function timer(){
    	num += step; // increase num by step value (0.55)
    	if(num >= max){ // if num is greater than or equals to max value (999.99)
    		num = max; // then set num as max
    		clearInterval(myTimer); // and stop increasing
    	}
    	timer_txt.text = Math.floor(num*100)/100; // show num value in the textfield
    	// Math.floor(num*100)/100 makes the num value round to 2 decimals, because
    	//  without it, you would get like 765.6500000000, and we don't want that :P
    }
    
    myTimer = setInterval(timer, 1000);
    I have tried to explain what is going on in each line, and I hope that it doesn't look too advanced for you :O You can just change the 3 values at the top to whatever you like and the code will automatically adjust to those changes.

    I hope this helped you, even though it's super late and you're probably gone but, I figured I should help you anyways in case you return.

    Have a nice day
    I am back, guys ... and finally 18 :P

    BRING BACK THE OLD DESIGN!! OR AT LEAST FIX THE AS TAGS

  3. #3
    Senior Member
    Join Date
    Jan 2011
    Posts
    171
    PHP Code:
    var start_num 0.00;
    var 
    increasement_num 0.55;
    var 
    max_num 999.99;
    var 
    timer_interval setInterval(timer10);

    function 
    timer() {
        if (
    start_num <= max_num) {
            
    timer_txt.text Math.floor(start_num 100) / 100;
            
    start_num += increasement_num;
        } else {
            
    clearInterval(timer_interval);
        }


    A little modification for more perfection.

  4. #4
    Prid - Outing Nig 13's Avatar
    Join Date
    Jul 2006
    Location
    Norway
    Posts
    1,808
    nice, I thought about that, but I figured I should leave it since it would have required more explanation => more comment lines => messier.
    I am back, guys ... and finally 18 :P

    BRING BACK THE OLD DESIGN!! OR AT LEAST FIX THE AS TAGS

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