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Inventory items with number collected for each item?
Hi when collecting items in the as2 game I been working on I want an x number of what I collected of each item. If I pick up say the same item two times instead of slot1 and slot2 having the same item filling them, I want slot1 to have x2 next to the item and slot2 to still be free until a different item comes along in the game.
I have know idea how to do this? And can't find anything on this subject.
What I used for the pick up of the item.
PHP Code:
onClipEvent(load){
touched = false;
}
onClipEvent(enterFrame){
if (this.hitTest(_root.tiles.char) and touched == false){
touched = true;
this._visible = false;
_global.new_item = "potion";
_root.slots();
_root.game.Tile16 = _root.game.Tile0
if(_root.tiles.char.hitTest(this)){
_root.score+=5;
// this.removeMovieClip();
// this.gotoAndStop(2);
unloadMovie(this);
}
}
}
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Ok I worked out how to get the items to only add one of each different item with amount of that item but I'm having problems here, when text reads 0 in the _root.potion variable
I want that slot to gotoAndStop at none labeled frame.
PHP Code:
on(release){
_root.potion -=1
if (_root.potion =0){
_root.inventoryboxed.inventory.slot2.gotoAndStop("none");
}
}
If anyone knows why this aren't working much appreciated.
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It looks like your problem is with the "=" operator. Using one equals sign is for setting a value; to compare two values, use the "==" operator.
For example:
Code:
...
if (_root.potion == 0){
...
Originally Posted by hokayli
Ok I worked out how to get the items to only add one of each different item with amount of that item but I'm having problems here, when text reads 0 in the _root.potion variable
I want that slot to gotoAndStop at none labeled frame.
PHP Code:
on(release){
_root.potion -=1
if (_root.potion =0){
_root.inventoryboxed.inventory.slot2.gotoAndStop("none");
}
}
If anyone knows why this aren't working much appreciated.
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Thanks so much for your help I really appreciate it! This solved the problem and it all works great.
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