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  1. #1
    Designer, Programmer, Musician angelhdz's Avatar
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    Mar 2010
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    My As3 Android Application

    Hey guys

    I want to share something i just developed. It's an android app i made with AS3. At first I used AS2, but then i remember that in order to convert it to .apk, i must use AS3, so I read a bit , update my knowledge with the new ways of scripting in AS3, and here are the results!

    http://www.mediafire.com/download/f0...03269/taps.apk

    This mini game was inspired from a friend/forum partner (credits to him) that he developed for Windows Metro Apps, so I decided to make my own Flash version!

    Hope you enjoy it, it's beta yet, so, suggestions, ideas, bugs, accepted !!!
    Already mastering AS3. It was so fun. Now into Javascript and PHP and all its libraries

  2. #2
    Senior Member
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    Hey, I look the file, which parts did you do?

    I not think you create the class files

  3. #3
    Designer, Programmer, Musician angelhdz's Avatar
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    Mar 2010
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    Quote Originally Posted by Terrencing View Post
    Hey, I look the file, which parts did you do?

    I not think you create the class files
    It sounds unbelieveable right? Hehe

    But i actually made all this. I started using AS2, then i realized that in order to export the app to android .apk in flash CS6 with adobe air, I MUST use AS3... so I read my action script 3 bible, to update my knowledges and learn the new methods and ways of coding, then I change everything to AS3, exported to .apk, tested in Bluestacks Emulator (cause i dont have an android phone) and voilá! Everything's perfect. I will post the script , and I didn't used a "class" but last night I read about class, and its not a big mistery anymore for me

    PHP Code:
    //[Edit values]

    var taps:Number 0;
    var 
    time:Number 30;
    var 
    started:Boolean;
    var 
    tapAllowed:Boolean true;
    var 
    OK:Boolean true;
    var 
    oldPos:Number 0;
    var 
    pressDenied:Boolean;
    resetBtn.alpha 0.4;

    //[End Edit]

    var saveState SharedObject.getLocal("cookie");
    //saveState.clear();
    import flash.display.MovieClip;
    import fl.transitions.Tween;
    import fl.transitions.easing.*;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.media.Sound;

    newRecord.alpha 0;
    timeFd.text time.toString();
    resetBtn.mouseEnabled false;


    if(
    saveState.data.highScore != undefined)
    {
        
    highScore saveState.data.highScore;
        
    scoreFd.appendText(highScore.toString());
    }

    else 
    {
        var 
    highScore:Number 0;
        
    scoreFd.appendText(highScore.toString());
    }

    tapBtn.addEventListener(MouseEvent.MOUSE_DOWNbtnListener);

    function  
    btnListener(e:MouseEvent):void
    {
    tapThis(tapAllowed);
    }
     
    function 
    startTimer(tapAllowed)
    {
    if (
    OK)
    {
        
    OK false;

        function 
    timer()
         {
            if(
    time 0)
            {
                
    time --;
                
    timeFd.text time.toString();
            }
            
            if (
    time <= 10 && time != )
            {
                
    Beep.play();
                
    timeFd.text time.toString();
            }
            
            if (
    time 1)
            {
                
    clearInterval(Int);
                var 
    timeUp:Sound = new Sound();
                
    timeUp.load(new URLRequest("TimeUp.mp3"));
                
    timeUp.play();
                
    stage.removeEventListener(KeyboardEvent.KEY_DOWNchecker);
                
    resetBtn.mouseEnabled=true;
                
    tapBtn.mouseEnabled false
                 
    resetBtn.alpha 1.0;
                 if(
    taps highScore 10)
            {
            
    fade();
            }
                 if(
    taps highScore){
                    
    highScore taps;
            
    scoreFd.text highScore.toString();
            
    saveState.data.highScore highScore
            
                 }
            }
         
     }
     var 
    Int setInterval(timer1000);
     }
    //ends timer
    }//ends startTimer
     
     
    resetBtn.addEventListener(MouseEvent.MOUSE_DOWNreset);
     function 
    reset(e:MouseEvent):void
     
    {
         
    newRecord.alpha 0;
         
    OK true;
         
    taps 0;
         
    tapsFd.text taps.toString();
         
    tapBtn.mouseEnabled true;
         
    resetBtn.alpha 0.4;
         
    time 30;
         
    timeFd.text time.toString();
         
    oldPos 0;
         
    resetBtn.mouseEnabled false;
         
    stage.addEventListener(KeyboardEvent.KEY_DOWNchecker);

     }
     
     function 
    fade ()
     {
    var 
    twMove:Tween = new Tween(newRecord"alpha"Regular.easeIn01.050false); 


    }



    stage.addEventListener(KeyboardEvent.KEY_DOWNchecker);
    function 
    checker(keyEvent:KeyboardEvent):void
    {
    switch(
    keyEvent.keyCode
    {
        case 
    Keyboard.SPACE:
    trace("asd")
    if(
    pressDenied != true)
    {
    tapThis(tapAllowed);
    pressDenied true;
    }
    break;
    }

    }

    stage.addEventListener(KeyboardEvent.KEY_UPchecker2);
    function 
    checker2(KeyboardEvent):void
    {


    trace("soltado");
    pressDenied false;


    }

    function 
    tapThis(tapAllowed)
    {
            if (
    tapAllowed == true)
         {
            
            
            
    resetBtn.mouseEnabled == false;    resetBtn.alpha 0.4
            
    startTimer(tapAllowed);
            
    taps ++;
            
    tapsFd.text taps.toString();
            
    trace(taps);
            
            if(
    taps == oldPos 20)
            {
                
    SoundMixer.stopAll()
                
    adder 1;
            
    adder int(Math.random() * );
            
    trace("Randonm: " adder);
            
    this["snd" adder].play();
            
    oldPos taps;
            }
         }

    Already mastering AS3. It was so fun. Now into Javascript and PHP and all its libraries

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