Hi all,
Can anyone explain how I swap the data in gameGrid[1] to gameGrid[2] (and the data in 2 goes into 1).
Code:
var gameGrid:Vector.<Vector.<int>> = new Vector.<Vector.<int>>();
gameGrid[0] = new Vector.<int>();
gameGrid[0][0] = 1;
gameGrid[0][1] = 2;
gameGrid[0][2] = 3;
gameGrid[1] = new Vector.<int>();
gameGrid[1][0] = 5;
gameGrid[1][1] = 6;
gameGrid[1][2] = 7;
gameGrid[2] = new Vector.<int>();
gameGrid[2][0] = 12;
gameGrid[2][1] = 13;
gameGrid[2][2] = 14;
// I imagine the data is being stored like this... [[1,2,3],[5,6,7],[12,13,14]]
trace(gameGrid[1][1]) // 6
How do i swap the data in gameGrid[1] to gameGrid[2]
Thanks for the help!