I'm working on a pseudo3D racer for school, which is later intended to be put into an android device.

you can view what I've accomplished here
http://www.swfcabin.com/open/1387937887

use arrow keys to move, only forward movement and strafing so far, there is no backward movement or turning yet, this is only a test build to understand how this method of pseudo 3D works

right now inside the game loop which runs on every frame, are 3 for loops
- for loop 1 tracks when a MovieClip has gotten too large and removes it from the stage, event listeners and all
- for loop 2 renders MovieClips as long as there are less than 30 of them on stage
- for loop 3 does all movement and scale updates on the MovieClips to simulate movement

with regards to a mobile device(android based), how efficient is the method im using? or if its hard to discern, what factors do i have to consider when working on a project aimed at a mobile device?