AS 2 [RESOLVED] use of cue points in video playback to detect video end
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Thread: [RESOLVED] use of cue points in video playback to detect video end

  1. #1
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    resolved [RESOLVED] use of cue points in video playback to detect video end

    Hi,

    I'm trying to make my video unload by themselves upon ending and have just pasted this example code in them, but, one of them works fine and the other one stops before reaching the end.

    // The code I used

    Code:
    var listenerObject:Object = new Object();
    listenerObject.complete = function(eventObject:Object):Void {
       unloadMovie(TheArea);
    };
    my_FLVplybk.addEventListener("complete", listenerObject);
    Is there a more reliable way to know when the video has really ended playing? I've heard and read a little about cue points, but I don't think I would know how to apply them... I would like to use or create these cue points in embedded flvs. I don't know if it makes any difference. I can't understand so well how you create one from the property inspector if that could be a solution to my need.

    thanks

    http://webs.ono.com/jpdurba is where I have the videos, under the hobbies section.

  2. #2
    Designer, Programmer, Musician angelhdz's Avatar
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    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

  3. #3
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    Hi Cap,

    Which one works fine, the bowling clip is only 5 - 10 seconds long, as far as I can tell, the other one does not have the listener code inside of it and therefore will not unload itself upon ending.

    You could put a small setInterval at the end inside the .complete code to hold it for a few seconds before it unloads.

    I personally prefer to use NetConnection with flash video, I think you have more control over it.

    Cue points as far as I know are really used for telling the movie at certain points to do something, text maybe, show an advert ect ect.

    http://help.adobe.com/en_US/AS2LCR/F...=00000422.html

  4. #4
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    The first one, the bowling clip... or that's what it seems to me...

    the second one is just a little short. I'm just trying to figure out the solution about adding the setInterval method.

  5. #5
    . fruitbeard's Avatar
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    Hi,

    You could just find a longer clip from the internet seeing as it is only a few seconds long

  6. #6
    . fruitbeard's Avatar
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    Hi,

    You could just find a longer clip from the internet seeing as it is only a few seconds long.

    Interval with other code
    PHP Code:
    var listenerObject = new Object();
    listenerObject.complete = function (eventObject:Object)
    {
        
    DoHold setInterval(HoldVideo5000);// 5 seconds
    };
    my_FLVplybk.addEventListener("complete"listenerObject);
    function 
    HoldVideo()
    {
        
    clearInterval(DoHold);
        
    unloadMovie(TheArea);
        
    trace("Unloaded");

    Last edited by fruitbeard; 01-14-2014 at 10:47 AM.

  7. #7
    Designer, Programmer, Musician angelhdz's Avatar
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    I agree with Fruitbeard
    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

  8. #8
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    I do too. I'll just add more frames to the clip. I don't think it will mean much weight.

    The interval function did not work, Fruit. Could it be something in the clip itself?

  9. #9
    . fruitbeard's Avatar
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    Hi,

    The interval does work as I know its tested and working, it probably is something in the clip.

    Again you will need to attach any fla's so we can analyse them for you.
    Adding extra frames to the clip won't stop the video ending with the listener.

  10. #10
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    this way, it does, but that is not the total time of the clip... it's missing some frames.

    Code:
    var listener:Object = new Object();
    listener.complete = function(evt:Object):Void {
      trace("Video complete");
      trace(evt.state);
      trace(evt.playheadTime);
      if(evt.playheadTime == 46.741){
    	   DoHold = setInterval(HoldVideo, 5000);
      }
    }
    my_FLVplybk.addEventListener("complete", listener);

  11. #11
    . fruitbeard's Avatar
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    Hi

    Is playheadTime == 46.741 the total time of the video?

    .comlpete means when finished anyway

  12. #12
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    I suppose not. That's the trace, but the video should go on for a bit longer

  13. #13
    . fruitbeard's Avatar
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    Hi Cap,

    You could do a little testing with something like so
    PHP Code:
    flvPlayback.onEnterFrame = function()
    {
        
    trace(flvPlayback.playheadTime " / " flvPlayback.totalTime);
        
        if (
    flvPlayback.playheadTime >= flvPlayback.totalTime)
        {
            
    trace("Now");
        }
    }; 

  14. #14
    Designer, Programmer, Musician angelhdz's Avatar
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    What about storing the totalTime number in a variable, then calculating the timer's interval to be that number, divided by 1 second or something?
    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

  15. #15
    . fruitbeard's Avatar
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    Hi Cap.

    Here's a scrappy way I put togeter of displaying the times in text and doing other things, but it should help figure out your times and things.
    PHP Code:
    var listenerObject = new Object();
    listenerObject.playing = function(eventObject:Object)
    {
        
    onEnterFrame = function ()
        {
            
    TotalTime Math.floor(my_FLVplybk.totalTime);
            
    PlayedTime Math.floor(my_FLVplybk.playheadTime);
            
    // *** Playing time
            
    var PlayingMinutes Math.floor(PlayedTime 60);
            var 
    PlayingSeconds Math.floor(PlayedTime 60);
            
    // *** total time
            
    var TotalMinutes Math.floor(TotalTime 60);
            var 
    TotalSeconds Math.floor(TotalTime 60);
            
    // *** display the time in textfield
            
    PlayTime = (PlayingMinutes 10 "0" "") + PlayingMinutes ":" + (PlayingSeconds 10 "0" "") + PlayingSeconds;
            
    FullTime = (TotalMinutes 10 "0" "") + TotalMinutes ":" + (TotalSeconds 10 "0" "") + TotalSeconds;
            
    NowPlaying.text PlayTime "/" FullTime;
            
    // *** traces
            
    trace(PlayedTime " / " TotalTime);
            
    // *** when commplete
            
    if (PlayedTime >= TotalTime)
            {
                
    trace("Now");
                
    my_FLVPlybk.removeEventListener("playing",listenerObject);
                
    delete onEnterFrame;
                
    DoHold setInterval(HoldVideo2000);
                
    // 2 seconds
            
    }
        };

    };

    my_FLVplybk.addEventListener("playing",listenerObject);

    function 
    HoldVideo()
    {
        
    clearInterval(DoHold);
        
    my_FLVplybk._alpha 50;
        
    unloadMovie(TheArea);
        
    trace("Unloaded");
        
    NowPlaying.text "";


  16. #16
    . fruitbeard's Avatar
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    Hi Cap,

    Hers how to do it without the ugly onEnterFrame being used
    PHP Code:
    var PlayListener = new Object();
    PlayListener.playheadUpdate = function(eventObject:Object)
    {
        
    TotalTime Math.floor(my_FLVplybk.totalTime);
        
    PlayedTime Math.floor(my_FLVplybk.playheadTime);
        
    // *** Playing time
        
    var PlayingMinutes Math.floor(PlayedTime 60);
        var 
    PlayingSeconds Math.floor(PlayedTime 60);
        
    // *** total time
        
    var TotalMinutes Math.floor(TotalTime 60);
        var 
    TotalSeconds Math.floor(TotalTime 60);
        
    // *** display the time in textfield
        
    PlayTime = (PlayingMinutes 10 "0" "") + PlayingMinutes ":" + (PlayingSeconds 10 "0" "") + PlayingSeconds;
        
    FullTime = (TotalMinutes 10 "0" "") + TotalMinutes ":" + (TotalSeconds 10 "0" "") + TotalSeconds;
        
    NowPlaying.text PlayTime "/" FullTime;
        
    // *** traces
        
    trace(PlayedTime " / " TotalTime);
    };

    my_FLVplybk.addEventListener("playheadUpdate",PlayListener);

    var 
    CompleteListener = new Object();
    CompleteListener.complete = function(eventObject:Object)
    {
        
    trace("Now");
        
    my_FLVPlybk.removeEventListener("playheadUpdate",PlayListener);
        
    DoHold setInterval(HoldVideo2000);// 2 seconds
        
    NowPlaying.text "";
    };

    my_FLVplybk.addEventListener("complete",CompleteListener);

    function 
    HoldVideo()
    {
        
    my_FLVPlybk.removeEventListener("complete",CompleteListener);
        
    clearInterval(DoHold);
        
    my_FLVplybk._alpha 50;
        
    unloadMovie(TheArea);
        
    trace("Unloaded");


  17. #17
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    hi, FruitBeard,

    I hadn't been in the forum for a couple of days and hadn't noticed these last posts. Thanks, I will look at them.

  18. #18
    Designer, Programmer, Musician angelhdz's Avatar
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    Check out thislol.JPG i said in my mind "I MUST post this" hahaha LOL
    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

  19. #19
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    Use NetConnection for videos in AS2 (tons of tutorials). The NetStream has a stop event. When the video gets to the end, it stops and fires the event. So, as long as the user didn't hit the stop button (your code), the video ended.

    Don't use cue points for anything. You can check the video's play time if you need to: nsVideoNetStream.time

    Code:
    nsVideoNetStream.onStatus = function(infoObject:Object):Void {
      if (infoObject.code == "NetStream.Play.Stop"){
        if(user hasnt stopped the video){
           video has ended
        }
      }
    }

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