[RESOLVED] xml + flash as2 help, I can buy you a drink ;)
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  1. #1
    Is the best Alloy Bacon's Avatar
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    resolved [RESOLVED] xml + flash as2 help, I can buy you a drink ;)

    Hi can someone make me an example of xml data being used with flash. I would like an example of xml attaching a movieclip on a certain x and y of a flash stage,

    I'm making an 8bit rpg, this will be used to load certain parts of my flash maps (location with a bunch of movieclips). So also if its not too much trouble I would also like to be able to trigger different xml files to load and unload certain locations. (you can use a flash button to do this and i'll work from there im not dumb).

    Thanks, I have paypal just a couple bucks on it so I can buy a drink for who ever helps me just a little kindness on my part.

    Living in the E-Age

  2. #2
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    I can make an example. Why aren't you in AS3?

  3. #3
    Is the best Alloy Bacon's Avatar
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    Cause I love as2 and I am sticking with it no matter what limitations I get, and thanks moot.

    Living in the E-Age

  4. #4
    Designer, Programmer, Musician angelhdz's Avatar
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    Ha ha ha ha, i would say the same thing that moot said "why you don't move to AS3". I am already working with XML, i can load data from it to flash with nodes and for loops and stuff. I have to see if I can make the same thing in AS2. But what you are requiring it's easy to achieve. I guess, you put in the .xml the dimensions and the size of the movieclip, and in flash, you make the attachMovie script, but with the variables of x, y, width and height, loaded from the XML, right?
    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

  5. #5
    Is the best Alloy Bacon's Avatar
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    no me gusta as3 :P I code better on as2

    Living in the E-Age

  6. #6
    Designer, Programmer, Musician angelhdz's Avatar
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    I don't like AS3 neither , but It allows me to do more things than as2. Althought, thinking about it, it's cool because you use LISTENERS for almost everything, and all the elements are placed with addChild on the stage. I was like you before, refusing to jump to AS3...but now that i jumped, I don't regret xD

    I can't still keep learing AS2 stuff that i don't know, so i'm working with both languages at the same time.

    You want to put the dimensions and location of the movieclip on the XML right?
    Like:
    <XML>
    <movieclip width = 190 height = 244 _x = 23 _y = 444>
    </movieclip >
    </XML>

    And then in the flash call these variables from the XML file, to creat the movieclip with attachMovie in flash, right?
    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

  7. #7
    Is the best Alloy Bacon's Avatar
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    I dont want to set height/width unless i have too for xml,

    each tile is 30x30 I want to create lets say a little area with these 30x30 tiles(movieclips) and on the swf you should have 2 buttons lets say 1 button says load xmlfile1.xml and that xml file will tell flash how the map is built. lets say I click a button that says load xmlfile2.xml than that array of movieclips will be loaded into the game, you should also be able to unload certain xml files so that the game doesnt get laggy, imm going to unload when certain maps arent in use. its going to be a multiplayer game so it will be vast and made up of lots of xml files

    Living in the E-Age

  8. #8
    Designer, Programmer, Musician angelhdz's Avatar
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    Well that's easy, you can first make the Map tiles array and test it in flash. When you have it how you like it, then just put the array in the .xml , and load it with the button press. The map tiles array it's easy to achived, like
    map = [0, 1, 0, 0, 2, 0, 0
    0, 1 0, 0, 0, 0, 0
    1, 0, 0, 0, 0, 0, 0
    1, 0, 0, 0, 0, 0, 0]

    And then a for loop to loop throught all the array's items.
    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

  9. #9
    Is the best Alloy Bacon's Avatar
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    No one?

    Living in the E-Age

  10. #10
    Designer, Programmer, Musician angelhdz's Avatar
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    Wait -_-

    I already achieved. I loaded the array into flash, and tested the array, and the clips are created accordingly. I just have an issue with the function "myVar.onLoad"
    I'm working on it
    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

  11. #11
    Is the best Alloy Bacon's Avatar
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    sweet thanks

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  12. #12
    Designer, Programmer, Musician angelhdz's Avatar
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    Almost there....just few adjustments

    I'm ended using XML. It's better because I'm using many variables, tileHeight, tileWidth, vTile, hTile, maps.


    AS2
    PHP Code:
    var num:Number;
    var 
    maps:Array = [];

    mapBtn1.onPress = function()
    {
        
    importMap(0);
    }

    mapBtn2.onPress = function()
    {
        
    importMap(1);
    }

    mapBtn3.onPress = function()
    {
        
    importMap(2);
    }

    function 
    importMap(num)
    {    
        var 
    hTiles:Number;
        var 
    vTiles:Number;
        var 
    maps:Array = [];
        var 
    tilesWidth:Number;
        var 
    tilesHeight:Number;
        
        var 
    myXML:XML = new XML();
        
    myXML.ignoreWhite=true;
        
    myXML.load("maps.xml");
        
    myXML.onLoad = function(success){
        if (
    success){
        
        
    tileWidth myXML.childNodes[num].attributes.tileWidth;
        
    tileHeight myXML.childNodes[num].attributes.tileHeight;
        
    maps.push(myXML.childNodes[num].firstChild.attributes.array.split(","));
        
    hTiles myXML.childNodes[num].attributes.hTiles;
        
    vTiles myXML.childNodes[num].attributes.vTiles;
        
    trace(typeof maps[0][0]);
        
    trace("Width: "+tileWidth+" Height: "+tileHeight+" Array: "+maps+" Vertical: "+vTiles+" Horizontal: "+hTiles);
        
    createMap(hTilesvTilesmapstileWidthtileHeight);
        }
        }
    }

    function 
    createMap(hTilesvTilesmapstileWidthtileHeight)
    {
        var 
    hspace:Number 0;
        var 
    vspace:Number 0;
        var 
    container:MovieClip;
            for(var 
    t in this) {
        if(
    typeof(this[t])=="movieclip" && this[t]._name =="t"+t) {
               
    // if you're clips are not dynamically attached, then de-comment this line:
               //holder[i].swapDepths(10000);
               
    this[t].removeMovieClip();
        }
    }
        for (var 
    i:Number 0hTilesi++) 
        {
            for (var 
    j:Number 0vTilesj++) 
            {
                
    container attachMovie("tile""tile"this.getNextHighestDepth());
                
    container._width tileWidth;
                
    container._height tileHeight;
                
    container.gotoAndStop(maps[0][Number(container.getDepth())]);
                
    container._x hspace+(container._width hspace)*j;
                
    container._y vspace+(container._height vspace)*i;
                
    container._name "t" Number(container.getDepth());
            }
        }

    XML
    HTML Code:
    <?xml version="1.0" encoding="utf-8"?>
    <map tileHeight="30" tileWidth ="30" vTiles="6" hTiles="6"> 
    <mapArray 
    
    array="1,1,1,1,1,1,1,2,2,2,2,1,1,3,2,2,2,1,1,3,2,2,2,1,1,3,3,2,2,1,
    1,1,1,1,1,1" />
    
    </map>
    
    <map tileHeight="30" tileWidth ="30" vTiles="10" hTiles="10"> 
    <mapArray 
    
    array="1,1,1,1,1,1,1,2,2,2,2,1,1,2,2,2,2,1,1,2,2,2,2,1,1,2,2,2,2,1,
    1,1,1,1,1,1" />
    </map>
    
    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

  13. #13
    Designer, Programmer, Musician angelhdz's Avatar
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    Done

    AS2

    PHP Code:
    var num:Number;
    var 
    maps:Array = [];

    mapBtn1.onPress = function()
    {
        
    importMap(0);
    }

    mapBtn2.onPress = function()
    {
        
    importMap(1);
    }

    mapBtn3.onPress = function()
    {
        
    importMap(2);
    }

    function 
    importMap(num)
    {    
        var 
    hTiles:Number;
        var 
    vTiles:Number;
        var 
    maps:Array = [];
        var 
    tilesWidth:Number;
        var 
    tilesHeight:Number;
        
        var 
    myXML:XML = new XML();
        
    myXML.ignoreWhite=true;
        
    myXML.load("maps.xml");
        
    myXML.onLoad = function(success){
        if (
    success){
        
        
    tileWidth myXML.childNodes[num].attributes.tileWidth;
        
    tileHeight myXML.childNodes[num].attributes.tileHeight;
        
    maps.push(myXML.childNodes[num].firstChild.attributes.array.split(","));
        
    hTiles myXML.childNodes[num].attributes.hTiles;
        
    vTiles myXML.childNodes[num].attributes.vTiles;
        
    trace(maps[0][0]);
        
    trace("Width: "+tileWidth+" Height: "+tileHeight+" Array: "+maps+" Vertical: "+vTiles+" Horizontal: "+hTiles);
        
    createMap(hTilesvTilesmapstileWidthtileHeight);
        }
        }
    }

    function 
    createMap(hTilesvTilesmapstileWidthtileHeight)
    {
        var 
    hspace:Number 0;
        var 
    vspace:Number 0;
        var 
    container:MovieClip;
        if(
    != 0)
        {
        for(var 
    k=05000k++) {
            if(
    this["t"+k] != null)
            {
                
    this["t"+k].removeMovieClip();
            }
            else
            {
                break;
            }
        }
        }
            var 
    t:Number 0;
        for (var 
    i:Number 0hTilesi++) 
        {
            for (var 
    j:Number 0vTilesj++) 
            {
                
    attachMovie("tile""tile"this.getNextHighestDepth());
                
    tile._width tileWidth;
                
    tile._height tileHeight;
                
    tile.gotoAndStop(maps[0][Number(t)]);
                
    tile._x hspace+(tile._width hspace)*j;
                
    tile._y vspace+(tile._height vspace)*i;
                
    tile._name "t" t;
                
    t++;
            }
        }

    XML

    HTML Code:
    <?xml version="1.0" encoding="utf-8"?>
    <map tileHeight="30" tileWidth ="30" vTiles="6" hTiles="6"> 
    <mapArray array="1,1,1,1,1,1,
           1,2,2,2,2,1,
           1,3,2,2,2,1,
           1,3,2,2,2,1,
           1,3,3,2,2,1,
           1,1,1,1,1,1" />
    
    </map>
    
    <map tileHeight="30" tileWidth ="30" vTiles="8" hTiles="8"> 
    <mapArray array="1,1,1,1,1,1,1,1,
           1,2,2,2,2,2,2,1,
           1,2,2,2,2,2,3,1,
           1,2,2,2,2,2,3,1,
           1,2,3,3,3,3,3,1,
           1,1,1,1,1,1,1,1" />
    </map>
    
    <map tileHeight="30" tileWidth ="30" vTiles="8" hTiles="8"> 
    <mapArray 
    
    array="1,1,1,1,1,1,1,2,2,2,2,1,1,2,2,2,2,1,1,2,2,2,2,1,1,2,2,2,2,1,
    1,1,1,1,1,1" />
    </map>
    
    
    Flash

    3 buttons named "mapBtn1", "mapBtn2", "mapBtn3".
    1 movieclip exported for actionscript in the library. That movieclip has 3 frames: 1- black 2- green 3-blue
    and a stop(); on the first frame.
    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

  14. #14
    Designer, Programmer, Musician angelhdz's Avatar
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    I had to make a DEGREE in AS2 XML today hahahahhaha but now i understand it and i think i've mastered it.

    I think this is what you asked for. Otherwise, please let me know.
    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

  15. #15
    Is the best Alloy Bacon's Avatar
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    Thanks man I got a lot of homework so I cant test it right now but looks about right after reading the code abit, again thanks for putting in work. <3
    Last edited by Alloy Bacon; 01-21-2014 at 09:51 PM.

    Living in the E-Age

  16. #16
    Is the best Alloy Bacon's Avatar
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    wow man this works like a charm thank you so much if you have a paypal inbox me and I can give you a little something
    Last edited by Alloy Bacon; 01-22-2014 at 03:09 PM.

    Living in the E-Age

  17. #17
    Designer, Programmer, Musician angelhdz's Avatar
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    I just inboxed you. I'm waiting in skype
    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

  18. #18
    Designer, Programmer, Musician angelhdz's Avatar
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    And please mark the thread as Resolved. Any other query you have, you can post it here, or inbox me. ^_^
    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

  19. #19
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    Sorry I dropped off this but when I went to do AS2, I discovered the Flash CC hack wasn't working so I can't do AS2. So I kept playing with that instead of answering.

    Just get over your AS3ism and start doing AS3. Especially since you're still learning. It's easier than you think.

    Here's some example xml code pieces. It shows storing the xml in array of objects which you guys should like.

    Code:
    var xMain = new XML();
    var aMain = new Array(); 
    xMain.ignoreWhite = true;
    
    
    function doMain(){
        trace("main()");
        //xmlMain.onLoad = xmlLoaded;
        xMain.load();
    }
    
    
    xMain.onLoad = function(success) {
     if(success){
            trace("xMain.onLoad");
            var grabNode = this.firstChild.childNodes[0];
            var grabLength = grabNode.childNodes.length;
            
            for(var i=0;i<grabLength;i++){
                oTemp = new Object();
                oTemp.sItemTitle = grabNode.childNodes[i].firstChild.nodeValue;
                oTemp.sItemID = grabNode.childNodes[i].attributes["id"];
                oTemp.sItemTitle = grabNode.childNodes[i].firstChild.nodeValue;
                aMain.push(oTemp);
            }
            
            doLoadItems();
        }
    }
    
    
    function doLoadItems(){
        trace("doLoadItems()");
        for(var i=0; i<aMain.length; i++){
            mcItems.mcItem.duplicateMovieClip("mcItem_" + i,100+i);
            var oNewItem = mcItems["mcItem_" + i];
            oNewItem._y = i * 90;
            oNewItem._x = 0;
            oNewItem.nowPlaying._visible = false;
            oNewItem.tItemTitle.text = aMain[i].sItemTitle;
            oNewItem.nItemID = aMain[i].sItemID;
            oNewItem.bMain.onPress = doPressThumbButton;
        }
    }
    Last edited by moot; 01-27-2014 at 11:55 PM.

  20. #20
    Designer, Programmer, Musician angelhdz's Avatar
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    Thanks moot. That's exactly what I did in my script. Check it up above! With the slight difference that it don't need a for loop, because we are gettin one item at a time from the XML. When you press one of the Maps buttons, it loads the corresponding nodes and childs from the XML.
    Hi Object, Listen, i wish to return you something, but only if what you are saying is true, else, forget it, ROLL_OVER the floor, i will check for someone else at the stage, while eating a no.visible cookie.

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