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Loosing damage while shooting
Hi,
I'm making a platform game, where you can shoot enemies. The shooting animation is inside my character's movie clip and in the final frame of this shooting animation, there's a lightning, which is the one that kills the enemy.
Now, when I put this following code in the enemy movie clip;
onClipEvent(enterFrame){
if(_root.hahmo.shoot.salama.hitTest(this)){
this.nextFrame();
}
}
onClipEvent(enterFrame){
if(_root.hahmo.hitTest(this)){
_root.GOTHIT();
}
}
...the enemy falls back like it should and dies. But then also happens something I don't want to; my character loses one heart. I know this is pretty easy one to solve, but i'm not very good at actionscript 2 yet.
Here's my character's code (it's on frame);
invulnerable=0;
invTime=1.5;
function GOTHIT(){
if(!invulnerable){
invulnerable=1;
_root.vcam.tayssydan.nextFrame();
clearTimeout(fff);
fff=setTimeout(function(){invulnerable=0;},invTime *1000);
}
}
I've tried almost everything here, but like I said, i'm not very good at actionscript 2. You've probably noticed english isn't my first language, so here's some explaining
hahmo = character
salama = lightning
tayssydan = fullheart
Plz help, my game is almost ready and this is the only problem I can't figure out. Thanks
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I'd really appreciate if someone could help me with this amateur problem. Anything? I hate to beg twice like this, but my game is now all ready, except when it comes to that annoying problem. Thank you.
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You need to post your fla files. We need to see where that actionscript is placed. Plus it's far faster and easier to debug.
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https://www.dropbox.com/s/bgnb3294qmzphn5/game.fla ask if there's too weird words, I tried to check that but i may be too blind to my native language words. I haven't said yet that vihollinen means the enemy there.
I really this, thank you! The hearts (sydan or sydän) are inside vcam.
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...apparently there's a one missing word, meant to say I really appreciate this. Still haven't figured this out though, I tried couple of times.
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Designer, Programmer, Musician
vihollinen movieclip:
PHP Code:
onClipEvent(enterFrame){ if(_root.hahmo.hitTest(this) && _root.attack == false) { _root.vcam.tayssydan.nextFrame(); } }
characterX layer script:
PHP Code:
stop(); var grav:Number = 5; var gravity:Number = 2; var speed:Number = 10.5; var maxJump:Number = -22; var touchingGround:Boolean = false; var attack:Boolean = false;
function onEnterFrame() { hahmo._y += grav; grav += gravity; while (ground.hitTest(hahmo._x, hahmo._y, true)) { hahmo._y -= gravity; grav = 0; }if (ground.hitTest(hahmo._x, hahmo._y+5, true)) { touchingGround = true; } else { touchingGround = false;
}if (ground.hitTest(hahmo._x-(_width/2), hahmo._y-(_height/2), true)) { hahmo._x += speed; }if (ground.hitTest(hahmo._x+(_width/2),hahmo. _y-(_height/2), true)) { hahmo._x -= speed; }if (ground.hitTest(hahmo._x, hahmo._y-(height), true)) { grav = 3;
}else if (Key.isDown(Key.UP) && touchingGround) { grav = maxJump; }else if(Key.isDown(Key.RIGHT) && touchingGround || Key.isDown(Key.RIGHT) && !touchingGround){ hahmo._x+=speed; hahmo.gotoAndStop(2); hahmo._xscale = 100; if(hahmo.hitTest(_root.vihollinen)){ hahmo._x-= speed; } }
else if(Key.isDown(Key.LEFT) && touchingGround || Key.isDown(Key.LEFT) && !touchingGround){ hahmo._x-=speed; hahmo.gotoAndStop(2); hahmo._xscale = -100; if(hahmo.hitTest(_root.vihollinen)){ hahmo._x+= speed; }
}else if(Key.isDown(Key.SPACE) && touchingGround || Key.isDown(Key.SPACE) && !touchingGround){ hahmo.gotoAndStop(3); attack = true; if(hahmo.shoot.salama.hitTest(vihollinen) && attack == true){ unloadMovie(vihollinen); GOTHIT(); }
}else{ hahmo.gotoAndStop(1); } }
invulnerable=0; invTime=1.5;
function GOTHIT(){ if(invulnerable == 0){ invulnerable=1; clearTimeout(fff); fff=setTimeout(function(){invulnerable=0;},invTime*1000); } attack = false; }
The vCam is buggy, so i'm not touching that script today. If you need help with vCam I may help you later or one of the forum's users.
Already mastering AS3. It was so fun. Now into Javascript and PHP and all its libraries
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