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Thread: Check if input text is the same as text from file.

  1. #1
    Member
    Join Date
    Mar 2014
    Posts
    32

    Check if input text is the same as text from file.

    Hello, so I have an input text field on the stage, and also button "check". When something is written in the input text, after clicking "check" button , a message "Correct" or "Wrong" should be displayed in a dynamic text field, accordingly, if it the inputed text is the same as the text from file.

    The text file is :

    content0=Cat
    &content1=Dog
    &content2=Mouse
    &content3=Bear
    each frame should consist of one word from text file(layer 1 text input should be "Cat". If it is written in the text input correctly, the message "Correct" is displayed.

    I have buttons "Previous word" and "Next word" on stage too. Ofcourse, if, for example, the line &content3=Bear is deleted from text file, the frame for that text input is also "deleted" in the swf movie.

    Could this be possible in flash?


    The files so far :

    InputCheck.fla
    inputcheck_words.txt

  2. #2
    . fruitbeard's Avatar
    Join Date
    Oct 2011
    Posts
    1,780
    Hi,

    You didn't have any code in the file, but anyways it's very similar to the other file in the way you get the text file and so on.
    PHP Code:
    stop();

    var 
    Words:Array = [];
    var 
    Words2:Array = [];
    var 
    Layer:Number 0;
    var 
    total:Number;

    mainText.text "Layer " Layer;

    myData1 = new LoadVars();
    myData1.onLoad = function(Success:Boolean)
    {
        if (
    Success)
        {
            var 
    i:Number 0;
            while (
    this["content" i] != undefined)
            {
                
    Words.push(this["content" i]);
                
    i++;
            }
            
    myText_txt.text Words[Layer];
            
    total Words.length 1;
        }
    };
    myData1.load("inputcheck_words.txt");

    function 
    hideButtons()
    {
        if (
    Layer && Layer total)
        {
            
    but_prev._visible true;
            
    but_next._visible true;
        }
        else if (
    Layer && Layer >= total)
        {
            
    but_prev._visible true;
            
    but_next._visible false;
        }
        else
        {
            
    but_prev._visible false;
            
    but_next._visible true;
        }
    }

    hideButtons();

    but_next.onPress = function()
    {
        
    Layer++;
        
    hideButtons();
        
    nextFrame();
        
    mainText.text "Layer " Layer;
        
    myText_txt.text Words[Layer];
        
    message.text "";
    };

    but_prev.onPress = function()
    {
        
    Layer--;
        
    hideButtons();
        
    prevFrame();
        
    mainText.text "Layer " Layer;
        
    myText_txt.text Words[Layer];
        
    message.text "";
    };

    but_check.onPress = function()
    {
        if(
    input.text.length 1)
        {
            
    message.text "Enter a word";
        }
        else if (
    Words[Layer].indexOf(input.text) != -1)
        {
            
    message.text "Correct";
        }
        else
        {
            
    message.text "Wrong";
        }
    }; 
    it is case sensitive too

  3. #3
    . fruitbeard's Avatar
    Join Date
    Oct 2011
    Posts
    1,780
    Hi,

    You can remove the code *var Words2:Array = [];*, I meant to delete it, thought I had

  4. #4
    Designer, Programmer, Musician angelhdz's Avatar
    Join Date
    Mar 2010
    Posts
    971
    I don't see the point of making a new thread for this, instead of just replying to the other one, same project, but hehe anyways.
    That's practically almost all the script i made. Try the script fruitbeard modified, if no success, let us now.

    PS: Odd , in the .fla there is no code o.O
    Already mastering AS3. It was so fun. Now into Javascript and PHP and all its libraries

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