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[RESOLVED] Play sound on keydown with timer
Hey! :-)
I would like to play a sound when a key is pressed, but then wait a second before playing the sound again. I've fiddled around with if (timer == 0), do the code, however anything I've tried hasn't worked.
I'm using the ActionScript 2 shown below:
Actionscript Code:
var sounds:Array = ["laser1","laser2"];//the identifiers var n:Number=sounds.length;
var keyListener:Object = new Object(); keyListener.onKeyDown = function() {
if ((Key.isDown(16))) { _root.mySound = new Sound(); _root.mySound.attachSound(sounds[random(_root.n)]); _root.mySound.start(); }
else if ((Key.isDown(32))) { _root.mySound = new Sound(); _root.mySound.attachSound(sounds[random(_root.n)]); _root.mySound.start(); }
} ; Key.addListener(keyListener);
I am both new to Flash and the Flashkit board, so if I haven't provided all the information you need, please tell me so!
Many thanks in advance,
Hellomynameis99
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Sorry for replying to my own thread, but how do you edit a thread? I have a bit more information that I'd like to add.
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Hi,
You can alose use a setTimeout feature like so,
PHP Code:
var sounds:Array = ["laser1", "laser2"];//the identifiers var n:Number = sounds.length;
var keyListener:Object = new Object(); keyListener.onKeyDown = function() { if ((Key.isDown(16))) { _root.mySound = new Sound(); _root.mySound.attachSound(sounds[random(_root.n)]); _root.mySound.start(); setTimeout(pauseSound,2000); Key.removeListener(keyListener); } else if ((Key.isDown(32))) { _root.mySound = new Sound(); _root.mySound.attachSound(sounds[random(_root.n)]); _root.mySound.start(); setTimeout(pauseSound,2000); Key.removeListener(keyListener); }
}; Key.addListener(keyListener);
function pauseSound() { Key.addListener(keyListener); }
2000 = 2 seconds, 500 = half a second so so so on
the code could probably be condensed too, I'm kind of busy so made it quickly.
Good luck
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Thanks, worked a treat!
The code is fine, I might condense it myself later. Thanks for taking the time to construct your reply.
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