I'm Gary, author of Zest3D, a new open source 3D engine for Flash and Air. The engine has recently been featured on the Adobe gaming site and we just created our community resources so we're hoping that you guys might be interested and would help to spread the word.
Zest3D has been designed from the ground up to use ByteArrays to stream graphics in the fastest possible way to the GPU, this means that the engine is a great choice for mobile development and we target mobile first. The engine supports a large number of image type in the latest dev branches of the code and supports worker threading. Please come and join the site and feel free to check out the SWC or source code.
If you have any questions, please ask
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