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Thread: AS code taking up 40k of a 50k swf? Help!

  1. #1
    Member
    Join Date
    Mar 2006
    Posts
    66

    AS code taking up 40k of a 50k swf? Help!

    I am making a banner ad for a site that has a size requirement of 40k. However, my file is around 50k, and I can't figure out why. I have exactly 4 images. And the and they total 4k when published. And it says my ActionScript is taking up 39K!!

    What is going on, and what can I do to bring this file down by 10K. It is going to have to lose some Actionscript, but I have no idea why the ActionScript is so huge in comparison to everything else. Isn't code supposed to be lean?

    Here is what my size report says:

    Code:
    Frame #    Frame Bytes    Total Bytes    Scene
    -------    -----------    -----------    -----
          1          46708          46708    Scene 1 (AS 3.0 Classes Export Frame)
          2           1361          48069    
          3              8          48077    
          4           2369          50446    
    
    Scene      Shape Bytes    Text Bytes    ActionScript Bytes
    -------    -----------    ----------    ------------------
    Scene 1              0             0                 39334
    
    Symbol                Shape Bytes    Text Bytes    ActionScript Bytes
    ------------------    -----------    ----------    ------------------
    logo_lrg              0             0                     0
    logo_sml              0             0                     0
    break_through                   0             0                     0
    break_through_mc                0             0                     0
    finger_int                      0             0                     0
    finger_mc                       0             0                     0
    green_light                     0             0                     0
    hosted_ip                     608             0                     0
    no_equip                        0             0                     0
    no_equipment                    0             0                     0
    no_equipment copy               0            53                     0
    overlay_btn                    37             0                     0
    phone                           0             0                     0
    phone_bg_bf                     0             0                     0
    phone_int                       0             0                     0
    pick_up_int                     0            38                     0
    Pickup                         41             0                     0
    PickUp_mc                       0             0                     0
    red_light_mc                    0             0                     0
    savings                         0            57                     0
    savings_mc                      0             0                     0
    svae                            0            50                     0
    Tween 1                        38             0                     0
    Tween 2                        38             0                     0
    Tween 3                        39             0                     0
    Tween 4                        39             0                     0
    
    Font Name                       Bytes         Characters
    ----------------------------    ----------    ----------
    FuturaStd-BookOblique Italic          1214     >ADGINORSTVY*
    FuturaStd-Book                        2224     .CNPUacefghiklmnoprstuvw*
    
    ActionScript Bytes    Location
    ------------------    --------
                 39334    Scene 1:Frame 1
    
    Bitmap                   Compressed    Original      Compression
    ---------------------    ----------    ----------    -----------
    phone_still_level.jpg          1581        108768    JPEG Quality=50
    Green_button.png                392          3072    JPEG Quality=40
    BFT_logo_lrg.jpg               1221         30912    JPEG Quality=50
    finger_sml.png                  922         11136    JPEG Quality=50
    Any info on why the ActionScript is taking up so much space would be much appreciated.

  2. #2
    . fruitbeard's Avatar
    Join Date
    Oct 2011
    Posts
    1,780
    Hi,

    You can try unchecking include XMP metadata in the Publish settings, perhaps if you are using a textfield component, then use a normal textfield instead!!

    Perhaps try attaching the fla and lets see if we can help out

  3. #3
    Member
    Join Date
    Mar 2006
    Posts
    66
    Actually, I think with some of your advise, I figured it out. I looked into the greensock library I was importing and noticed there was something called TweenLite. I added that to my code in place of TweenMax, and shazam! It shaved off nearly 15k. I think I have it figured out. Thanks so much for leading me in the right direction!

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