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Thread: Android Fling

  1. #1
    Client Software Programmer AS3.0's Avatar
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    Android Fling

    Ive been working on a script to scroll like an android, so far the script can fling pretty good, it can also detect if you let go of it to late, so it stops flinging, it doesnt work good on pc unless you release it abnormally quick, you have to test it on your device to get the full effect, feel free to improve upon this open source script, this script needs improvement on where sometimes if you release it kind of late and it shouldn't fling anymore it still flings, it uses second-precise accuracy but really, it needs millisecond-precise accuracy:

    (all you need to get this script working is a movieclip on the stage with the name grab)

    var xpos=0;
    var ypos=0;
    var cursorState="up";
    var directionMove="down";
    var mmCount=0;
    var positionToLongCount;
    var yold=0;
    var ynew=0;
    var start_y:Number=0;
    var end_y:Number=0;
    stage.addEventListener(MouseEvent.MOUSE_DOWN,md);
    stage.addEventListener(MouseEvent.MOUSE_UP,mu);
    stage.addEventListener(MouseEvent.MOUSE_MOVE,mm);
    function md(e:*){
    start_y=stage.mouseY
    cursorState="down";
    grab.startDrag(false,new Rectangle(grab.x,ypos,0,stage.stageHeight));
    }
    function mm(e:*){
    mmCount++;
    if(mmCount%4==0){
    yold=grab.y
    }
    if(mmCount%2==0){
    ynew=grab.y
    if(ynew>yold){
    if(directionMove!="up"){
    tl=0;
    }
    directionMove="up";
    }
    if(ynew<yold){
    if(directionMove!="down"){
    tl=0;
    }
    directionMove="down";
    }
    }

    if(cursorState=="down"){
    }
    }
    function mu(e:*){
    end_y=stage.mouseY;
    cursorState="up";
    positionToLongCount=0;
    grab.stopDrag();
    }
    var tl=0;

    stage.addEventListener(Event.ENTER_FRAME,recurse);
    var dup_pos={};
    function recurse(e:*){





    if(dup_pos[grab.y]==undefined){
    dup_pos[grab.y]=0;
    }


    if(cursorState=="down"&& dup_pos[grab.y]<2){
    dup_pos[grab.y]+=1;
    positionToLongCount++;
    }

    if(cursorState=="down"&& dup_pos[grab.y]>=2){
    positionToLongCount=0;
    tl=0;
    delete dup_pos[grab.y];
    start_y=-0.1;
    end_y=-0.1;


    }




    if(cursorState=="up"&&tl>-1){
    if(start_y!=-0.1){
    if(start_y>end_y){
    tl=start_y-end_y;
    }else{
    tl=end_y-start_y
    }
    start_y=-0.1;
    }

    if(directionMove=="up"){
    grab.y+=tl;
    tl-=tl/10
    }else{
    grab.y-=tl;
    tl-=tl/10
    }
    }

    if(grab.y>stage.stageHeight){
    grab.y=stage.stageHeight-grab.height;
    }
    if(grab.y+grab.height<0){
    grab.y=0;
    }
    }
    Last edited by AS3.0; 01-17-2017 at 03:08 PM.

  2. #2
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    maybe you put the apk to download for us to use instead of waste time make the tihngs, then can maybe helps

  3. #3
    Client Software Programmer AS3.0's Avatar
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    if you crop this into your profile picture ill send you the package

  4. #4
    Client Software Programmer AS3.0's Avatar
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    In this clip you can see how the fling effect keeps it scrolling, sometimes you get unwanted results, still needs fixing but its very useable feel free to grab it

  5. #5
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    Why you no give fla to use.
    What you publish setting
    What size you have
    What permission you use ????

  6. #6
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    i no look too much but you ned change last bit like so

    if (grab.y >= stage.stageHeight - grab.height)
    {
    grab.y = stage.stageHeight - grab.height;
    }

    if (grab.y <= 0)
    {
    grab.y = 0;
    }

  7. #7
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    http://www.quasiuseful.com/?id=11

    make this worked for you

  8. #8
    Client Software Programmer AS3.0's Avatar
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    that website actually not to good for mobile i tried it

  9. #9
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    Can work with air. You need read comments and adapt it to you mobile area.
    You video not act like swf with just drag movieclip on stage.
    Why you not post fla make life simple

  10. #10
    Client Software Programmer AS3.0's Avatar
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    login as Dezoid>settings>change avatar>troll_pic.png>save>come to thread>get fla

  11. #11
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    alloy, why do you prevent the fla from sharing with us, it your loss in the ened, as we can no help if you no help yourself.
    the link i gave to you with the code can easily be change to be for mobile, i telled you read the comments and adapt the code youself, excyous my engrish
    i need no avtar, no play you game, thank x

    maybe you scare of having bad file and code too,

    i from turkey but have the england as home to live from now

    remember, we lick the finger of justice as we become due to the way of dem, just thinking.

    anyway, give fla or no get help i supposed
    Last edited by Dezoid; 01-19-2017 at 02:44 PM.

  12. #12
    Senior Member realMakc's Avatar
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    we lick the finger of justice
    who is this? a word of friendly advice: FFS stop using AS2

  13. #13
    Client Software Programmer AS3.0's Avatar
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    Im sure that what dezoid means

  14. #14
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    Still no fla to works with, you need the help as the code is not good and i think you not write it anyway.
    Dezoid is meaning 'alloy no code well' actually.
    Darth

  15. #15
    Client Software Programmer AS3.0's Avatar
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    ok this versions alittle bit better, try it out dezoid, you need to drop a scrollpane named pane and a tall tall movieclip and name it grab:
    In the future I'll worry about the enterframe function running longer than needed.


    PHP Code:
    var scrollFlingVars={scrollPaneNames:["pane",pane],scrollTarg:null,xpos:0,ypos:0,cursorState:"up",directionMove:"down",mmCount:0,positionToLongCount:0,yold:0,ynew:0,start_y:0,end_y:0,tl:0,dup_pos:{}};
    pane.source=grab;
    stage.addEventListener(MouseEvent.MOUSE_DOWN,md);
    stage.addEventListener(MouseEvent.MOUSE_UP,mu);
    stage.addEventListener(MouseEvent.MOUSE_MOVE,mm);
    stage.addEventListener(Event.ENTER_FRAME,scrollFlingLoop);
    function 
    md(e:*){
    if(
    e.target.parent!=null&&e.target.parent.parent!=null&&scrollFlingVars.scrollPaneNames.indexOf(e.target.parent.parent.name)!=-1){
    scrollFlingVars.scrollTarg=scrollFlingVars.scrollPaneNames[scrollFlingVars.scrollPaneNames.indexOf(e.target.parent.parent.name)+1]
    scrollFlingVars.directionMove="none";
    scrollFlingVars.positionToLongCount=0;
    scrollFlingVars.dup_pos={};
    scrollFlingVars.start_y=stage.mouseY
    scrollFlingVars
    .end_y=stage.mouseY
    scrollFlingVars
    .cursorState="down";
    }
    }
    function 
    mm(e:*){
    if(
    scrollFlingVars.scrollTarg!=null){
    scrollFlingVars.mmCount++;
    if(
    scrollFlingVars.mmCount%4==0){
    scrollFlingVars.yold=scrollFlingVars.scrollTarg.verticalScrollPosition
    }
    if(
    scrollFlingVars.mmCount%2==0){
    scrollFlingVars.ynew=scrollFlingVars.scrollTarg.verticalScrollPosition
    if(scrollFlingVars.ynew>scrollFlingVars.yold){
    if(
    scrollFlingVars.directionMove!="up"){
    scrollFlingVars.tl=0;
    }
    scrollFlingVars.directionMove="up";
    }
    if(
    scrollFlingVars.ynew<scrollFlingVars.yold){
    if(
    scrollFlingVars.directionMove!="down"){
    scrollFlingVars.tl=0;
    }
    scrollFlingVars.directionMove="down";
    }
    }
    if(
    scrollFlingVars.cursorState=="down"){
    }
    }
    }

    function 
    mu(e:*){
    if(
    scrollFlingVars.scrollTarg!=null){
    scrollFlingVars.end_y=stage.mouseY;
    scrollFlingVars.cursorState="up";
    if(
    scrollFlingVars.tl>5){
    scrollFlingVars.tl*=2;
    }
    scrollFlingVars.dup_pos={};
    scrollFlingVars.positionToLongCount=0;
    }

    }

    function 
    scrollFlingLoop(e:*){
    if(
    scrollFlingVars.scrollTarg!=null){
    if(
    scrollFlingVars.dup_pos[scrollFlingVars.scrollTarg.verticalScrollPosition]==undefined){
    scrollFlingVars.dup_pos[scrollFlingVars.scrollTarg.verticalScrollPosition]=0;
    }
    if(
    scrollFlingVars.cursorState=="down"&& scrollFlingVars.dup_pos[scrollFlingVars.scrollTarg.verticalScrollPosition]<2){
    scrollFlingVars.dup_pos[scrollFlingVars.scrollTarg.verticalScrollPosition]+=1;
    scrollFlingVars.positionToLongCount++;
    }
    if(
    scrollFlingVars.cursorState=="down"&& scrollFlingVars.dup_pos[scrollFlingVars.scrollTarg.verticalScrollPosition]>=2){
    scrollFlingVars.positionToLongCount=0;
    scrollFlingVars.tl=0;
    delete scrollFlingVars.dup_pos[scrollFlingVars.scrollTarg.verticalScrollPosition];
    scrollFlingVars.start_y=-0.1;
    scrollFlingVars.end_y=-0.1;
    }
    if(
    scrollFlingVars.cursorState=="up"&&scrollFlingVars.tl>-1){
    if(
    scrollFlingVars.start_y!=-0.1){
    if(
    scrollFlingVars.start_y>scrollFlingVars.end_y){
    scrollFlingVars.tl=scrollFlingVars.start_y-scrollFlingVars.end_y;
    }else{
    scrollFlingVars.tl=scrollFlingVars.end_y-scrollFlingVars.start_y
    }
    scrollFlingVars.start_y=-0.1;
    }
    if(
    scrollFlingVars.directionMove=="up"){
    scrollFlingVars.scrollTarg.verticalScrollPosition+=scrollFlingVars.tl;
    scrollFlingVars.tl-=int(scrollFlingVars.tl/10)
    }else if(
    scrollFlingVars.directionMove=="down"){
    scrollFlingVars.scrollTarg.verticalScrollPosition-=scrollFlingVars.tl;
    scrollFlingVars.tl-=(scrollFlingVars.tl/10)
    }
    }
    }

    Last edited by AS3.0; 02-11-2017 at 09:51 PM.

  16. #16
    Client Software Programmer AS3.0's Avatar
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    ok this one is the final final one it works just how it should, it is efficient enough and you can use it on all scroll panes added to the array list on line 1 called all_pane_names, will work good on pc/ios/android I saw one script similar like this for sale for $10, feel free to sell it/use it in a project.

    to get it started just drop a big movieclip on the stage and name it grab, and drop a scrollpane and name it pane
    PHP Code:
    var paneObject={all_pane_names:["pane","pane2"],x_old:0,y_old:0,spdX:0,spdY:0,locked_in_y:0,locked_in_x:0,mouse_state:"up",targetPane:pane};
    pane.source=grab;
    addEventListener(MouseEvent.MOUSE_UP,mouse_up);
    addEventListener(Event.ENTER_FRAMEpaneEnterFrame);
    addEventListener(MouseEvent.MOUSE_DOWN,mouse_down);
    function 
    mouse_up(e:*){
    paneObject.locked_in_y=paneObject.spdY*2;
    paneObject.locked_in_x=paneObject.spdX*2;
    paneObject.mouse_state="up"
    }
    function 
    mouse_down(e:*){
    if(
    paneObject.all_pane_names.indexOf(e.target.name)!=-1){
    paneObject.targetPane=e.target
    e
    .target.scrollDrag=true
    }else if(paneObject.all_pane_names.indexOf(e.target.parent.name)!=-1){
    paneObject.targetPane=e.target.parent
    e
    .target.parent.scrollDrag=true
    }else if(paneObject.all_pane_names.indexOf(e.target.parent.parent.name)!=-1){
    paneObject.targetPane=e.target.parent.parent
    e
    .target.parent.parent.scrollDrag=true
    }
    paneObject.mouse_state="down"

    function 
    paneEnterFrame(evt:Event):void {
    if(
    paneObject.mouse_state=="up"){
    if(
    paneObject.locked_in_y!=0){
    if(
    paneObject.locked_in_y>0){
    paneObject.locked_in_y--;
    }
    if(
    paneObject.locked_in_y<0){
    paneObject.locked_in_y++;
    }
    if(
    paneObject.locked_in_y>-10&&paneObject.locked_in_y<-5||paneObject.locked_in_y>10&&paneObject.locked_in_y<5){
    paneObject.locked_in_y=0;
    }
    paneObject.targetPane.verticalScrollPosition-=paneObject.locked_in_y
    }
    if(
    paneObject.locked_in_x!=0){
    if(
    paneObject.locked_in_x>0){
    paneObject.locked_in_x--;
    }
    if(
    paneObject.locked_in_x<0){
    paneObject.locked_in_x++;
    }
    if(
    paneObject.locked_in_x>-10&&paneObject.locked_in_x<-5||paneObject.locked_in_x>10&&paneObject.locked_in_x<5){
    paneObject.locked_in_x=0;
    }
    paneObject.targetPane.horizontalScrollPosition-=paneObject.locked_in_x
    }
    }
    if(
    paneObject.mouse_state=="down"){
    paneObject.spdX=mouseX-paneObject.x_old;
    paneObject.spdY=mouseY-paneObject.y_old;
    paneObject.x_old=mouseX;
    paneObject.y_old=mouseY;
    }

    Last edited by AS3.0; 02-12-2017 at 07:04 PM.

  17. #17
    Client Software Programmer AS3.0's Avatar
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    ok this one you don't even have to specify the scrollpane in an array it adapts to all of the ones you click on, this is the very best one i've added, I dont think its missing anything.

    PHP Code:
    var paneObject={x_old:0,y_old:0,spdX:0,spdY:0,locked_in_y:0,locked_in_x:0,mouse_state:"up",targetPane:pane};
    pane.source=grab;
    addEventListener(MouseEvent.MOUSE_UP,mouse_up);
    addEventListener(Event.ENTER_FRAMEpaneEnterFrame);
    addEventListener(MouseEvent.MOUSE_DOWN,mouse_down);
    function 
    mouse_up(e:*){
    paneObject.locked_in_y=paneObject.spdY*2;
    paneObject.locked_in_x=paneObject.spdX*2;
    paneObject.mouse_state="up"
    }
    function 
    mouse_down(e:*){
    if(
    e.target.toString().split("ScrollPane")!=e.target.toString()){
    paneObject.targetPane=e.target
    e
    .target.scrollDrag=true
    }
    if(
    e.target.parent.toString().split("ScrollPane")!=e.target.parent.toString()){
    paneObject.targetPane=e.target.parent
    e
    .target.parent.scrollDrag=true
    }
    if(
    e.target.parent.parent.toString().split("ScrollPane")!=e.target.parent.parent.toString()){
    paneObject.targetPane=e.target.parent.parent
    e
    .target.parent.parent.scrollDrag=true
    }

    paneObject.mouse_state="down"

    function 
    paneEnterFrame(evt:Event):void {
    if(
    paneObject.mouse_state=="up"){
    if(
    paneObject.locked_in_y!=0){
    if(
    paneObject.locked_in_y>0){
    paneObject.locked_in_y--;
    }
    if(
    paneObject.locked_in_y<0){
    paneObject.locked_in_y++;
    }
    if(
    paneObject.locked_in_y>-10&&paneObject.locked_in_y<-5||paneObject.locked_in_y>10&&paneObject.locked_in_y<5){
    paneObject.locked_in_y=0;
    }
    paneObject.targetPane.verticalScrollPosition-=paneObject.locked_in_y
    }
    if(
    paneObject.locked_in_x!=0){
    if(
    paneObject.locked_in_x>0){
    paneObject.locked_in_x--;
    }
    if(
    paneObject.locked_in_x<0){
    paneObject.locked_in_x++;
    }
    if(
    paneObject.locked_in_x>-10&&paneObject.locked_in_x<-5||paneObject.locked_in_x>10&&paneObject.locked_in_x<5){
    paneObject.locked_in_x=0;
    }
    paneObject.targetPane.horizontalScrollPosition-=paneObject.locked_in_x
    }
    }
    if(
    paneObject.mouse_state=="down"){
    paneObject.spdX=mouseX-paneObject.x_old;
    paneObject.spdY=mouseY-paneObject.y_old;
    paneObject.x_old=mouseX;
    paneObject.y_old=mouseY;
    }


  18. #18
    Client Software Programmer AS3.0's Avatar
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    well here is the fla, add as many panes: https://rpguy.weebly.com/

  19. #19

  20. #20
    . fruitbeard's Avatar
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    Hi,

    I think you should swap on your fling fla

    addEventListener(MouseEvent.MOUSE_UP,mouse_up);
    addEventListener(Event.ENTER_FRAME, paneEnterFrame);
    addEventListener(MouseEvent.MOUSE_DOWN,mouse_down) ;

    for

    stage.addEventListener(MouseEvent.MOUSE_UP,mouse_u p);
    stage.addEventListener(Event.ENTER_FRAME, paneEnterFrame);
    this.addEventListener(MouseEvent.MOUSE_DOWN,mouse_ down);

    as it allows the mouse to leave the scrollpane area and do a real fling.

    the flash didn't load up at all
    Last edited by cancerinform; 12-06-2017 at 01:52 PM. Reason: removed bad link

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