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Client Software Programmer
Opinion on 3d rendering vs 3d prerendering games
I was working on this game that uses prerendered 3d models, would anyone else use prerenderings for a video game, or make the models with math on the actual video game and texture it, the down side with prerendering would be that you have many frames, but less depth sorting, the problem with rendering during the game is that you have alot of depth sorting but less frames.
the game can be found here
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