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Compiler GONE MAD!
Hello
Using Adobe CS5.5.
I have the most WEIRD compiler problem and wondering if anyone else has experienced the same?
I have 4 Scene's as follows :
Scene_1 (3 frames)
Scene_2 (110 frames)
Scene_3 (1 frame)
Scene_4 (210 frames)
Here's the problem :
I had an error show up by the compiler which was correct (missing end brace), it said FRAME.254 (Scene_4) but there's ONLY 210 FRAMES IN THE SCENE!
I then put intentional errors on another scene and again the compiler is giving a frame number that is wrong or exceeds the number of frames in the scene!
For example, i put an intentional error on frame 30 and the compiler tells me its frame 55.
I've noticed the game crashing sometimes even though it compiled correctly.
I'm wondering if the software has become confused and compiling the frames incorrectly as a simple gotoAndPlay(1); can cause a crash.
Any help would be much appreciated.
Thanks
Ron
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HI,
We would need to see the fla to help really Ron, many say try to avoid using scenes too as they are prone to errors and make accesing things a tad trickier.
maybe just use movieclips.
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Originally Posted by fruitbeard
HI,
We would need to see the fla to help really Ron, many say try to avoid using scenes too as they are prone to errors and make accessing things a tad trickier.
maybe just use movieclips.
Hi Fruitbeard, sorry for late reply.
I did eventually solve the problem and as i see you were a step ahead.
I adjusted everything, removed scenes leaving a loader scene and a main scene and it worked fine.
Have been using flash from the beginning but i must start coding in one .as file and keep everything in one scene.
It's rare i get a problem but this really did have me stumped .
Cheers!
Ron
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